Darkest Dungeon®

Darkest Dungeon®

Abysswalker
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Update: 10 Nov, 2019 @ 10:44pm

Since 4.0:

Added animation bones to Abysswalker's head (Thanks, Seal!)

Adjusted the stance change's stress/stressheal.

Update: 10 Nov, 2019 @ 10:33pm

Update: 10 Nov, 2019 @ 3:24pm

Update: 10 Nov, 2019 @ 2:57pm

Update: 1 Aug, 2019 @ 2:04am

Trap string update.

Reduced stress healing received in Corrupted form from +100% to +50% after 125 stress.

Nerfed stress healing by 1 point on all stress healing abilities.

Update: 19 Jul, 2019 @ 6:32pm

Localization string updates & fixes.

Update: 14 Jul, 2019 @ 1:20am

Abysswalker:

All abilities:

- 5 accuracy

- Significant crit reduction or crit invalid.

Darkwraith's Bane:

Lost the accuracy when afflicted buff.
Gained scaling Eldritch damage buff.

Loyalty:

Stress healing reduction.

Swordsman's Gambit:

No changes.

Gliding Thrust:

Armor debuff removed.

Now, it just stress heals the Abysswalker more (8 stress healing baseline).

Forward movement changed from 2 to 1, and can be used from all positions except 1.

Savage Leap:

Lost mark damage. Now, gains damage when afflicted. Scales from 10/15/20/25/30.

Can only target enemy ranks 3 + 4 now.

Hurricane:

This ability has been reworked. It can no longer double-stun. It retains the enemy party shuffle, and gains a bleed effect.

Counter Attack:

Loses the bleed & ability to attack enemies. It is purely a move ability again.

Savage Strike:

No changes.

Affliction: Heroic Struggle:

Now increases stress received by 60% when below 99 stress. This means, when afflicted, you'll receive 100% stress damage below 99 stress when added to the standard 40% when afflicted.

Why?

Because I don't want you to stay safe anymore.

Update: 12 Jul, 2019 @ 5:30am

Update: 21 Jun, 2019 @ 8:26pm

Update: 20 Jan, 2019 @ 9:02pm