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2. 高压力下伤害爆炸,独特的折磨状态提供大量属性加成,不过也存在烦人的负面行动几率。
3. 美术已经是用心还原狼骑士风采了,可惜还是感觉有点违和,或许是我心里的A大形象太完美了吧。
The soul item i got from the start of every raid, do i need to consume it to have that stacking effect? or I can achieve that by normally reach to 100?
honestly liked the idea of being solid damage dealer and take risk for utility, never thought reversing stereotypical dynamic could work well lmao
Nice.
"When afflicted, Abysswalkers gain 10 percent damage per 10 stress at and above 100."
I think this line is precise enough. You can also hover your mouse over the minimum & maximum damage range when highlighting an enemy with an ability in order to check damage modifications iirc.
Possibly some news soon on a 5.0 update.
It's 120 stress per 1 round. Anything outside of that one DoT tick is unrelated to the item.
It's intended to trigger the resolve state. If you trigger it from a stateless character, your stress gets capped at 100 due to the transition. The 120 is just to account for -% stress items/buffs you may have.
If you're using it from within the resolve state, God help you because Gwyn won't.
The second time I used it I made sure to keep track of my stress and what my damage reported as before and after. I gained just around 160~ stress and even after I got hit with the heart attack and the debuff was removed I still got hit with something like 50~ stress damage. It likely was much more but it maxed out hard again.
As it is it's literally a suicide pill.
also i apologize if i dropped this comment on a different one of your mods, im really tired and i think i forgot to sub to a few comment sections i asked on
In terms of a compatibility patch for Abysswalker and Lord's Blade, once it's finished, I'll check into it.
Now, it's a cleave on the back row.
For synergy, the mark was moved to the riposte. That's a poison + mark for synergy with Lord's Blade.
Stance character, first of my Dark Souls classes reviews. Quality class, the art is sublime, good frontliner, decent dance mechanics. Has unique affliction and items that make him interesting and a low light buff. The hovering between 100-200 stress is a neat mechanic and feels rewarding enough. His dmg is good, durability is questionable. Overall, fun class, quality art balanced to slighty strong, but I think mostly balanced. 4/5 *B Tier*
All I did was replace the original text with my own, but ran into an error. In description of two skills half of text is missing and / or not displayed completely.
How can this be fixed?
这个mod将不会接受进一步的大修,尽管我会继续修复错误并支持它一段时间。
阿比斯瓦克骑士遵循狼骑士阿托里亚斯的先例:通过任何牺牲阻止邪恶的传播。这些传奇骑士拥有无与伦比的巨剑,面对着让人想起深渊的怪物和省份。他们暴露在深渊中会腐蚀他们的灵魂,影响他们的风度和战斗风格。优雅的剑客?狂暴狂?根据他们腐败的严重程度,界限会变得模糊。。。
强烈鼓励你在痛苦中玩耍,与这个角色共舞100到200个压力。在100以上的压力下,他每10次获得伤害,并且在痛苦期间,在完全黑暗中获得10%的大多数属性。
能力
这些能力的灵感来自阿比斯瓦尔克·阿托里亚斯的传说和《黑暗灵魂中的首领之战》。
1) 头顶猛击:阿比斯瓦克用他的魔法剑攻击,对精灵怪物造成额外伤害。
2) 深渊猛冲:深渊漫游者向前滑行,将他的刀锋刺向敌人。对精灵怪物造成额外伤害。
3) 佯攻:阿比斯瓦克人向后移动,获得闪避和反击,伤害较弱。反击轻微地伤害了敌人。
狼的姿态
4) 空翻大满贯:阿比斯瓦克人用强大的力量打击,击溃敌人。他可能会连续做两次这个动作。对眩晕目标造成额外伤害。第二次打击的准确率更低。造成压力伤害。
5) 野蛮跳跃:阿比斯瓦克人击溃敌人的守卫,并标记它。受到折磨时会造成额外伤害。
6) 狼血:阿比斯瓦克将自己的压力转移到另一个角色身上,从而增强他们的力量和准确性。这个技能与饰品一起使用,获得额外的效果(守卫、增益等)。
7) 拥抱深渊:这个技能改变了他在骑士和狼之间的姿态。
1) 狼戒:以压力敏感为代价获得移动抵抗、眩晕抵抗和轻微防护。
2) 阿托里亚斯之约:在黑暗中获得暴击和压力抵抗。
3) 银色吊坠(CC):获得抗应力、减少应力伤害和减少应力愈合。轻微的速度下降。
4) 净化巨盾(CC):获得生命值加成,防护加成,以及伤害和速度减益。狼血获得守卫效果。
5) 传说中的巨剑:对抗人类的敌人获得力量,但对抗人类的弱点。
6) 同伴之血:给予超过100压力的盟友显著的暴击和伤害增益。
未来计划
检察官。
已知问题
目前没有。请将任何错误发送到bug论坛。
非常感谢
略带惊愕的海豹为Acerostel的动画赋予了生命。永远谢谢你,伙计。
感谢传奇艺术家Acerostel。
Is this intended / is mine broken or are there trinkets to prevent this?
Thanks a bunch!!!