Arma 3
Escape Tanoa
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Update: 16 Apr, 2020 @ 1:59pm

New Art!

Update: 16 Apr, 2020 @ 6:13am

Bug Fixes and Optimization
  • Streamlined start process (may not affect load time)
  • Fixed mortar base script
  • Added mark mission to mortar bases. Smoke durring day, flares at night
  • Added new starting positions
  • Added new ground vehicles

Hi everyone (at least those that read this changelog). Hope everyone is staying safe while the world ends. All joking aside, These fixes should improve the stability of the mission. Still working on the JIP (join in progress) bugs. Cheers.

Update: 8 Apr, 2020 @ 6:00am

Yeah

Update: 7 Apr, 2020 @ 1:47pm

Yeah

Update: 6 Jan, 2020 @ 6:12pm

  • Syndikat patrols now have random weapons.
  • Some houses are occupied and will have loot.
  • Lower file size.
This one has been a long-time coming. Now we have loot and occupied buildings.

Update: 20 Sep, 2019 @ 4:16pm

Update: 11 Mar, 2019 @ 3:44pm

Artillery!
Random little mortar firebases now dot the Tanoan landscape. If you get close to them, they will fire at you. Have fun with that.
  • Added mortar firebases.
  • Enabled saving while playing singleplayer. even though if you play anything other than multiplayer with no AI ur a skrub.
Stay Dangerous

Update: 28 Jan, 2019 @ 8:56am

Just tell me if it doesn't work...

Update: 27 Dec, 2018 @ 4:43pm

Update: 27 Dec, 2018 @ 4:25pm