Starbound

Starbound

Valmanway
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Update: 3 Feb, 2019 @ 12:54am

Ver. 1.12:

Valmanway can now spawn on tier 5+ planets at a slightly higher rate. Thing's TOO much of a pain in the ass to get.

Update: 19 Dec, 2017 @ 6:29pm

Version 1.11

Small balance patch: I nerfed the Valmanway's damage by 2/3rds, so that it's more in-line with other weapons.

It should still blend well, but it shouldn't quite nuke bosses instantly like it used to. There may be some more balance tinkering if it's too weak.

Update: 11 Dec, 2017 @ 1:51pm

Version 1.1:


I fixed up the weaponability, so now you can use two at once, and it no longer screws with your doublejumps or sprinting.

Not only that, but the projectile will now lower if you're crouching as well.


There was also some balance changes: The Valmanway now has a spawn weight of 0.5 instead of 1, and had a large damage reduction (4.8 -> 1.5 baseDamage). It'll do less damage per attack, but it's an acceptable tradeoff for it's huge range and spammability.

Update: 11 Dec, 2017 @ 1:58am

Initial upload: Currently known bugs are:

- Projectile start position doesn't move downward when crouched
- Can't use two at the same time