Transport Fever

Transport Fever

Flexible Train Stations (v1.5.17)
Showing 31-40 of 46 entries
< 1  2  3  4  5 >
Update: 22 Apr, 2018 @ 9:46pm

v1.2.4 - 2018-04-23
* add option to add transit tracks in between middle-of-station platform tracks (for stations with at least 5 tracks)

Update: 16 Feb, 2018 @ 1:51pm

v1.2.3:
* prevent grass strip showing in front of station with 10m road connections

Update: 7 Feb, 2018 @ 2:14pm

v1.2.2:
* Removed street types that have no raised sidewalks because if pedestrians get into road lanes they may cause not only cars to crash, but the whole game. If I can find a workaround to allow connections to all street types without letting pedestrians run around in the road I will add them back in.

Update: 8 Jan, 2018 @ 10:10am

v1.2.1:
* change the way transit tracks are handled, they're now no longer laid but left as blank space for the player to lay as they choose. This allows different track types (e.g. high-speed electrified transit tracks while station is standard track), as well as crossovers on transit tracks within stations.

Update: 6 Jan, 2018 @ 9:00pm

v1.2:
* optional transit tracks (0-4) on building-side and/or far-side of station

Update: 31 Dec, 2017 @ 12:58pm

v1.1:
* add choice of road type (6 urban, 2 country)
* add choice of max connector road length, 10m-100m (default: 30m)

Update: 24 Dec, 2017 @ 8:30am

v1.0.0:
* add 15m cargo platform spacing
* now feature-complete so calling it v1.0 :)

Update: 23 Dec, 2017 @ 5:40pm

v0.4.3-beta:
* enable 10m platforms for passenger & cargo stations to allow joining directly to parallel tracks (multiple-of-5m spacing)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1241577911

Update: 22 Dec, 2017 @ 11:10pm

v0.4.2-beta:
* independent control over placement of end streets;
* unify Main/Second street option into single none/left/right/both option

Update: 21 Dec, 2017 @ 7:02pm

v0.4.1-beta:
* improved compatability with Larger Vanilla Roads/No Small Roads mod