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used for a long time without
TransitTracksA come after the first track (between platforms 1 and 2)
TransitTracksB come between the last and second-last platforms (behaviour varies if there is an odd or even number of tracks)
TransitTracksMid provides additional middle-of-station transit tracks as long as there are at least 5/6 platforms (any less and it won't have any effect)
TransitTracksAll gives transit tracks between every platform pair
To put transit tracks with 4 platforms per your screenshot you should use TransitTracksA (and/or possibly TransitTracksB). Of course a 6-platform station may also work, depending on the effect you're going for.
"config.startRadiusA - (config.numTracks * config.trackDistance) + ((config.numTracks / 2) * (config.platformDistance / 2))"
you're subtracting the full width of the tracks, and then adding back in a quarter of the width of the platforms? how does that constitute the "center" of the station?
plus there doesn't seem to be any compensation for through tracks
The decision was made (a long while ago) to use the centreline instead of the first-track as the baseline for the station curvature to provide more consistent and predictable behaviour with S-curve stations. Using the centreline as the basis means that a left and right curve look the same, but using first-track (as per vanilla stations) as the radius baseline means that left and right curves can look very different for a given setting, and potentially achieve game-crashing (or at least unbuildable) low radii with many tracks. Nothing's perfect of course, but I decided that was the best implementation.
And yes, it should only be a small rebuild, no more than the last 100m or so, since the misalignment of the tracks should be minor, just not quite perfectly aligned.
if i have a curved station, and want to add some tracks, the existing tracks don't line up with their outside connections anymore.
I like the mod, but it seems to control other station mods too i.e. I have to set the number of platforms and length in you mod before I can use several others, as it won't change anything in theirs. Has this happened before to anyone else?
Would like to see it with all your options that make the stations flexible...freight and passengers stations....they would be the best ;)
But for a proper elevated station see the excellent mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=846681206
Would it be possible to have an elevated rail options? Like the buildings could be at the ground floor but the rails would be elevated for passenger stations and freight station?
I would appreciate :)
* add experimental support for 12m platform spacing on cargo station to match Railway Station Schwerin (and maybe others)
* more flexible transit tracks layout: the "(all)" section will apply that many transit tracks to all track pairs, and the first/last/mid controls can override the number of tracks in that location (to more or fewer)
* station slope can now be set in 0.5-degree increments (instead of 1-degree)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1616210610
With 8 assigned tracks theoritically there can be a group of 4 pairs of tracks with bypass lanes. I have some cases where I could use all 4 pairs and their bypass lanes. Right now I could only specify 3 of them.
I can confirm that (10x 400m) tracks doesn't work, but (9x 400m) or (10x 360m) works fine.
Sadly the only advice I can give is to restrict your station configuration to something small enough not to get the warning.