Arma 3
fen_A3
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Update: 27 May, 2021 @ 6:52am

[FIX] - AIS fn_spawnGroup issue with unit sides for vehicle crew.

Update: 26 Mar, 2021 @ 7:46am

[FIX] - fn_counterAttack committing too many from reserves pool.

Update: 16 Feb, 2021 @ 11:55am

[CHANGE] allow waypointstatements on fn_counterAttack.
[CHANGE] add missionNameSpace variable to Add Conversation, variable is set to true upon conversation complete.
[CHANGE] add missionNameSpace variable to Add Intel, variable is set to true when intel is gathered.

Update: 27 Dec, 2020 @ 6:31am

[CHANGE] IED Object VCBGS change detection method for correct object types to also allow any object containing VCB_IED.
[CHANGE] fn_isVCBIED replaces fn_isVCBGroundSign. fn_isVCBGroundSign depreciated.
[CHANGE] AIS balancing reworked so only units that can be balanced are used when calculating number of units to spawn.
[FIX] fn_counterAttack use 2d position for random spawn locations

AIS Balancing:
This function is useful when attendance is patchy, as it allows the mission maker to build missions assuming full attendance and nominate groups that will be spawned based on the number of players in mission.
Balancing is performed at AIS Location level; a mission can contain balanced and non-balanced locations.
For balancing to be applied to a location the "Apply Balancing" option must be ticked on the AIS Location Module.
Groups sync'd to an AIS Group module where the "Exclude from balancing" is ticked will always been spawned. Only those groups that are not excluded from balancing will be used in the balancing calculations.

Notes:
If the Fen Tools module is placed in the mission, during mission preview the balancing will assume full attendance.
The maximum number of players the location has been built for is defined on the AIS location module. If this is set to 0, the maxPlayers value from the mission config file (description.ext) will be used.

Update: 9 Oct, 2020 @ 5:13am

[FIX] Retreat Group module error if all units in group killed.
[FIX] Tools Enemy Markers now only shows enemy.
[NEW] Random IED Object VCB ground sign
[CHANGE] Added to option to Tools module to display VCB ground sign objects.

[NEW] fn_hidePrefixedMarkers
[NEW] fn_formatMapMarkers

Update: 28 Aug, 2020 @ 7:14am

[FIX] VCBGS Module correct spawning of airborne objects.
[FIX] Cached Mines Module correct spawning of airborne objects.
[NEW] AIS Defaults Module added to allow easier definition of AIS variables.

Update: 17 Jul, 2020 @ 10:27am

[Change] missing ; in fen_modules/CfgVehicles.
[Change] fn_IEDObjectVCBGS remove debug commands.

Update: 12 Jul, 2020 @ 4:27am

[CHANGE] AIS now excludes mine type objects.
[CHANGE] Cached Mines module now excludes VCB ground sign objects.
[CHANGE] Civilian Area added black list.
[CHANGE] IED Object performance improvements and ability to randomise explosion size.
[NEW] IED Object VCB Ground Sounds (applicable to VCb only).

Update: 13 May, 2020 @ 7:43am

-[CHANGE] IED Objects module enhanced to allow daisy chaining of IEDs.
-[NEW] IED Object Trigger Man module.
-[NEW] Civilian Throw Grenade module.

Update: 28 Mar, 2020 @ 8:56am

-[CHANGE] Defaults on Tools module changed.
-[NEW] Tools Bullet Trace and Track Hit modules added.
-[NEW] VIR module added.