Dungeon Defenders

Dungeon Defenders

Raining Ogres
Showing 1-2 of 2 entries
Update: 13 Feb, 2013 @ 3:48pm

  • One extra wave
  • Increased minimum build time
  • Enemy difficulty increase per wave is much more obvious now
  • Decreased amount of enemies, this makes it more of a challenge instead of survival
  • Decreased the quality of loot a bit, this should fix the huge amount of equipment on the floor
  • Chests are less overkill, but the 3 chests that you only get on the first wave are also 'good' chests now
  • Decreased size of the tower prevention volume around the crystal
  • Decreased volume of Ogre's death sound

Update: 1 Feb, 2013 @ 12:43pm

  • Initial release