Stellaris

Stellaris

Distant Origin
Showing 111-120 of 124 entries
< 1 ... 10  11  12  13 >
Update: 29 Mar, 2018 @ 12:21pm

- Updated to 2.0.2.
- "Kingdom" now called "Pasceal Kingdom".
- Buffed the Pasceal Kingdom if you're playing Xarmiri

Update: 8 Mar, 2018 @ 4:06pm

Fixed the AI weight not being high enough.

Update: 28 Feb, 2018 @ 7:02pm

Vengeful Refugees will now be peeved if you blow up their original homeworld.

Update: 28 Feb, 2018 @ 1:43pm

Per request, added localization files for other languages (still in english).

Update: 22 Feb, 2018 @ 10:05pm

(Can't remember D:)

Update: 22 Feb, 2018 @ 6:29pm

Fixed cosmetic bug.

Update: 22 Feb, 2018 @ 3:47pm

- Updated to 2.0.
- The Sacrosanct Imperium is now called the Kingdom.

Update: 15 Jan, 2018 @ 4:36pm

Adds a "Distant Origin (Earth)" civic, allowing you to easily designate empires that originated on Earth rather than having to add the human_2 flag in the code. human_2 still works, though, so current games will remain compatible.

Update: 10 Jan, 2018 @ 10:35pm

Pasceals and Xarmiri will now properly start off with science ship, constructor and corvettes.

Update: 8 Jan, 2018 @ 9:08pm

Version 1.2:
- Major rework of the Ancient Invaders civic: now called "Contested Homeworld", same basic premise but allows for more flexible situations and RP; also grants general army/morale damage instead of just defense
- Adds many new events for Distant Origin/Contested Homeworld empires