Reassembly

Reassembly

Tanks in Space
Showing 11-20 of 43 entries
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Update: 27 Feb, 2018 @ 5:47am

Update: 26 Feb, 2018 @ 8:54pm

Reverted P to old values, Yay!

Update: 26 Feb, 2018 @ 4:00pm

Tried to use Auto P for the weapons, Might be worth it in the future, but my weapons are a bit too "custom made".

Update: 22 Feb, 2018 @ 6:38pm

Added 3 new direction weapons, the assault machine-guns.
These are still being worked on, and I haven't tested them fully.

Also balanced the density of most of the building blocks, now it should properly be worked out.
Armor is double Hull, and Armor Mk2 is double Armor.

Basically now Hull is a bit heavier, and the armor types got a bit lighter. They weren't proportionally balanced xd

Update: 21 Feb, 2018 @ 8:38pm

Did some balancing changes, and added a new station : )

Added- Drakon Super Station
You'll love it when you see it, the mass number of guns.
Love the design for this ship, so i'll making a few variations of it soon.

Update: 20 Feb, 2018 @ 7:20pm

BAM, Update!!!

A few different things were added in this update :P

- New station, the Tank Depot.
- Removed most of the old stations, will be adding more new, shiny ones soon.

- Redid a few ships, I fogot which one.
- Balance changes, shields are better.
- Hover wheels are less durable, like they're supposed to be.
- Added invisible corner pieces.
- Probably some other things I am forgetting to mention.

Had a lot of fun during this update, I hope you do aswell : )

Update: 17 Feb, 2018 @ 12:19am

Added a few things, nothing major really :P

Added-

- Fuel Storage Mk2

- EXP Power Plant
Creates R at a cost of energy, it's pretty unbalanced. But hey, that's why it's "experimental"

- Added 3 new ships, thanks to Marg.
- AT Mobile Artillery
- Transporter
- Little Bomber

All 3 are small ships, so you'll see them a ton when you first start.

Also I fixed the Scorpion and Buster cannons, their roles were switched.

Update: 12 Feb, 2018 @ 6:49am

Hey, quick fix for the last update. Seems like a few things were a bit borked. This update should fix it a bit, hopefully, I got all of it.

I also added a few different thing that you'd hopefully enjoy.

Updated the Regions, and Faction Tabs, moving a few things around.

Added a Nuke. That is all.
Note that you won't see it on any ship in-game unless you make it yourself, I didn't want people fighting my faction encountering a nuke. It's still a bit derpy, which I'm trying to fix.

Also added a few more ships.

Like, 3(?) buildings which spawn on asteroids.

Might be more, but that's all I can think of for now.

Update: 11 Feb, 2018 @ 1:01pm

Hey guys, here I am again, adding more to the mod :P

I've added a few things this time, I got some good ideas and put them into "physical" form.

Added 3 Shotgun type weapons, each of them have their own use. Still balancing these.

Added a Supply Room, which is intended to be used on Stations for storing R. You only should need one.

Added my first Repair Drone, which is still kinda derpy. It's good enough for now though, and I think people would use it. Added it to the repair ship, so you'll see it in-game.

That's all for now though, not many balance changes :P

Update: 5 Feb, 2018 @ 5:48am

Balance Changes mostly, since I didn't have internet over the weekend :/

But hey! I added a new drone, the "Soldier-Drone" that was requested recently.
It's like the fighter/bomber drone, but lower tier. Basically cheaper and easier to spam. (And has a turret).

I also fixed the regrow on most of the blocks, I realized it was a "BIT" off when I tried fighting my own faction. THEY WOULDN"T DIE!

So please tell me if anything is messed up in that area :P
Also, that makes the engineering bay more useful, I guess XD