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I've done a few playthroughs since release, and it seems to be fine.
Lemme know if you run into anything buggy or gamebreaking, I'll see what I can do.
It was my first mod after all, I've published 2 since Tanks In Space
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2021147657
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2021147787
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2021147813
https://steamhost.cn
https://steamhost.cn
https://steamhost.cn
hope i got the formatting right
That'd be cool if I could make them intercept mines, and act as a melee weapon.
OOOOH WAIT A MINUUUUUUUUUTE
YOU KNOW HOW TANKS HAVE MINE FLAILS AND WHATNOT?
MAKE THOSE INTO MELEE ARMOR BLOCKS
SCrrAAAAAAAAAAA
>Goes flying to the side and hits everything
(Also, minor bug report, Whenever im fighting those bastard spiky plants, sometimes an asteroid flies away/at me, i've died once to it after a very large asteroid plowed into me.)
Also, being "Manageable", depends on your P. It'll throw around the starter craft obviously.
(Mk2 is lovely, im gonna have to spam it and make gunwalls >:) )
The Mk3 Machinegun has a firerate of 85 bullets per second xD
I'm hoping the GAU-16 would fire faster.
But yeah, I love the A-10 Warthog. Best air-to-ground fire support out there.
The GAU-16!
Essientally, we ripped a GAU-8 off of an A-10 and rebranded it.
- - - - -
65 shot per second fire rate (As this is as fast as it fires irl, i did a quick calculation with division)
Damage per shot is your choice, but im just gonna suggest 65 since this IS a slaughter weapon.
10-20 degree cone of fire for crowd control and murder of those bASTARD FLIES GET BACK HE-
Basically eats your energy within 10 seconds if you aren't spamming engine rooms/batteries.
An A-10 could fly backwards if it had two GAU-8s, so give it lotsa recoil (Though still managable.)
Thats it, i guess...
(Can we have armor in the shape of the engine rooms pwes?)
Also, DAMN, that's a lot of lasers.
Also, Behold the infamous Berserker: https://i.imgur.com/61obt77.png
Slow for its level of engine spam, it fires superheated hot coco like a flamethrower and kills ships really damn fast.
Uhh.... Howitzer/mortar based cannons for long-range bombardment?
ATGM Pods (unguided/guided but with very limited turning similair to the cruise missle)
Smaller shotguns with the dimensions of 1x2-.5x2 (Sawn-off, Super Shorty, etc..)
Mabye give the cluster bomb "missle" a shorter range, and make it fire multiple shots at a time (If thats possible.)
a large TD cannon inbetween the medium and the bunker buster....
2x2 "Phalanx" CIWS
SEARING HOT COCO BLASTER THAT FIRES SUPERHEATED COCO AT MACH 929611!!!!!
IT MUST BE DONE
Second, Thanks! And yeah, I balanced the mod to itself. You'll find that it can be beaten by anything, but can beat most things.
I find that pretty well balanced. The Terran Starter ship can still beat a few of the ships in this faction.
Also, Any suggestions?
https://i.imgur.com/hgUXCts.png
From a 1 to 10, I give this a 9.
Heres a snapshot of my Heavy Battlecruiser "Contemptor" utterly curb-stomping a friend's ship.
https://i.imgur.com/bXegJPF.png
:/
rwdk has them i think
A long block, with a connection port at one end, with a thruster port at the other. So I can make a really long thruster.
Did you get any ideas from my SpaceWarship mod perhaps >.<
that's a problem on your end, move the mod to the top of the load order
can u plz fix this problem
But yeah, i'll add another drone type soon : )