Garry's Mod

Garry's Mod

SW Map : Venator
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Update: 4 Jun, 2020 @ 9:41am

v1.4b

- added nodegraph (npc pathfinding)
- added navmesh (nextbot)
- updated bridge mh hangaar door button skins
- updated bridge hyperspace jump button skins
- updated turbolift button skins

- fixed texture bug on lvl 3 (near sickbay)
- widened providence teleporters to allow bigger ships to be teleported
- fixed visual alarm lua running both on the server and for the clients (caused flickering over time)

- packed custom content into bsp instead of having all content along side the bsp

Update: 31 May, 2020 @ 4:28pm

v1.4

General:
- map is now called rp_venator_extensive_v1_4
- a lot of optimization
- map now dependant on misc modelpack, venator modelpack and trilobites rogoue one pack
- added hdr notification if client runs the map in ldr mode
- optimized I/O to stop constant input spamming

Features:
- the whole ship was shifted to the side (-6144 units on the x Axis)
- added providence class CIS ship that can jump in and out
- overhauled the way the turbolifts work
- removed functionality for left four Turbolasers
- alarm buttons work slightly different with more feedback
- Main Hangar Force fields are no longer solid
- added a forcefield to the top hagar doors
- overhauled the admin buttons
- blastdoor to dockingbay "tube" will only open when tube is extended
- added a button to toggle the forcefield for the floor bay door in the central big room
- bridge doors now open and close automatically
- venator now starts out in empty space rather than near coruscant
- lift doors now sound like starwars-y doors

Layout:
- level 5 lifts now exit into a seperate small hallway that connects the observation deck and misc empty room
- moved main hangar control into its own room
- moved floor bay door controls down one level
- added stairs in main hangar
- added stairs in big empty room near side hangar
- removed unneeded hallway near bunks
- made bunks bigger
- removed a couple bunks to make space for bigger bunks
- added a mess hall
- connected the two empty rooms (one is now the mess) with the hallway near lifts
- bridge was made slightly wider in second room (right after the main bridge)
- added a small room for the admin buttons

Visual:
- brightened up quite a few places around the map
- forcefields are now longer blue and dont have a visible plane anymore
- fixed an overly bright turbolaser model on the left side of the ship
- added some more light decals in empty room on deck 5
- added props here and there (also for cover)
- slightly lowered the windows overlooking the main hangar
- fixed shadow drop angle being negative (pointing upwards)
- updated the credit decal



Update: 28 Jan, 2018 @ 6:19am

v1.3c

- fixed only one turret being fully functional at once

Update: 16 Jan, 2018 @ 5:59pm

v1.3b

- added missing textures for alarm and turbolasers that were also causing lua errors

Update: 16 Jan, 2018 @ 5:48pm

v1.3b

- failed update attempt

Update: 16 Jan, 2018 @ 2:11pm

v1.3

- added rest of working turbolasers

- changed turbolaser viewscreen from model to HUD

- increased turbolaser gimbal range

- added working bacta tanks

- added props infront of "fake" doors

- added lights to elevator shafts

- added lights to side cannon stairs

- reworked corridor lighting

- fixed visual glitch next to spawn room door

Update: 14 Jan, 2018 @ 11:34am

v1.2

- overhauled turbolasers

- fixed weird lighting with one of the exterior hull pieces

- fixed texture showing trough doorframe in spawn room

- added deck numbers

- made forcefields less opaque

- allowed npcs to interact with medium sized doors

- fixed (hopefully) both elevators

- fixed wall showing trough one of the bridge elevator model

Update: 11 Jan, 2018 @ 8:14am

v1.1c

- added nodegraph for regular NPC support

- added navmesh (.nav file) for NextBot support

Update: 10 Jan, 2018 @ 1:18am

v1.1b

- further improved elevators

- fixed weird sitting animation for turbolaserseats

- turbolasers now have full range of motion

- alarmbuttons now have names for lua integration

Update: 6 Jan, 2018 @ 2:45pm

v1.1

- tried to improve elevator performance (I cant fix your button spamming tho)

- fixed visual bug with elevators (buttons remained green)

- added small player clips to elevevators so you cant block them anymore

- removed brush that covered up engine room entrance

- fixed teleporters on bridge also teleporting vehicles

- fixed hyperspace locations not working
-- geonosis
-- kashyyyk
-- daghobah
-- endor

- improved trigger size infront of and in security sector

- fixed hangarbutton on bridge not working fully (wasnt able to close hangarsdoors)

- armory door now doesnt close on it self anymore

- rotated ammocrate in armory

- removed asteroid colissions when they arent present

- changed map border texture to not show decals anymore