RimWorld

RimWorld

People Can Change
Showing 41-50 of 56 entries
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Update: 19 Aug, 2018 @ 3:04pm

Removed useless code for pyro break detection.

[Auto-generated text]: Update on 8/19/2018 6:04:13 PM.

Update: 22 Feb, 2018 @ 5:35pm

[Auto-generated text]: Update on 2/22/2018 8:35:27 PM.

Fixed a problem where non-vanilla traits could be lost.

Update: 28 Jan, 2018 @ 6:34pm

[Auto-generated text]: Update on 1/28/2018 9:34:06 PM.

Okay, so I sorta lied in my last change note, in that none of it worked. But it does now! I promise! Really!

Update: 28 Jan, 2018 @ 6:28pm

[Auto-generated text]: Update on 1/28/2018 9:28:42 PM.

Trait removal only removes traits that can be added back.

Update: 28 Jan, 2018 @ 5:54pm

[Auto-generated text]: Update on 1/28/2018 8:54:32 PM.

Jealous, Very/Neurotic, Nimble, Super-immune, and probably a few I'm forgetting but I'm too lazy to check are added. All traits are added to the code, although the ones still mentioned in the description will not change.

Update: 20 Jan, 2018 @ 5:20pm

[Auto-generated text]: Update on 1/20/2018 8:20:41 PM.

HUGE rewrite of the code; it's now much more readable and a LOT easier to update.

Update: 15 Jan, 2018 @ 7:26am

[Auto-generated text]: Update on 1/15/2018 10:26:37 AM.

Rmoved Prosthophobe for now

Update: 12 Jan, 2018 @ 6:19pm

[Auto-generated text]: Update on 1/12/2018 9:18:56 PM.

Removed psychopath from list of trait changes

Update: 12 Jan, 2018 @ 6:15pm

[Auto-generated text]: Update on 1/12/2018 9:15:40 PM.

Made trait gain by mood 10 times less likely.

Update: 8 Jan, 2018 @ 6:37pm

[Auto-generated text]: Update on 1/8/2018 9:37:41 PM. Fixed a problem with last update.