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I thought it could be due to the maximum # of traits so I set it to 10 and only the baseliner gets changes on their traits
For example, from what I read, the Optimist trait is earned when a colonist is happy for a long time. However take a modded trait like Bigot where a colonist hates other different xenotype people. Would the mod get rid of the Bigot trait if a colonist is exposed around other different xenotype people? If so, how would it know to do that and not actually just make them gain it since the Optimist trait is gained by the colonist doing what it states to do?
Traits from a background can be lost or gained, but Incapable Ofs can't be
Also, can traits that come from a pawn's background be lost/gained?
It's possible this is a conflict with one of the 503 other mods loaded, or one of the approx. 7000(!!) Harmony patches they create. That would be very hard to track down, unfortunately.
I just was on 3 for 6 in-game years, and if I get it right, there was every time only 30% chance for trait change to be stopped when it's triggered, but... It never occured to any of my 8 pawns. 6 full years and mod as if didn't exist - that's why I was confused.
Lower = more change
max = no change
You're right, it's a bad system. I made this mod a long time ago, when I didn't really know how to code, and the sliders are a jury-rigged way to change the frequency without having to rewrite a substantial portion of RimWorld's, or this mod's, code. I don't really have the time, motivation, or system mastery to fully re-write this mod, so that was the best I could do.
Essentially, the slider's value is the number of chances, out of 10, that the event does not occur. So if you select 4 out of 10 on the slider, there's a 40% chance that the trait change event does not occur when it otherwise would have (before taking into account whether or not any pawn even has traits that can change). This chance occurs silently (unless the event does end up happening) and is easy to miss.
Let's just say I feel like traits do not change at all and I want to up the frequency, should I put slider to the right or to the left? The wording is very confusing for me: "The chance for trait to NOT change". Does it mean that to the right (higher) means that trait will change LESS frequently or what? What does 0 mean, that it will change all the time?
I thought, pawn can become more beautiful :D but they just can get a random beauty trait it seems?