Garry's Mod

Garry's Mod

Alien Swarm SNPCs
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Update: 19 Apr @ 12:30pm

SHOWCASE: https://www.youtube.com/watch?v=4K6L_535dkg

- Added better death particles and effects for: Boomer, Buzzer, Shieldbug
- Added new melee attack stomp sound for the Boomer
- Added 3 flinching animations to the Drone that are based on the damage amount
- Added regular and heavy flinch animations to Beta Drones
- Added much better burrow out system for the Drone
- Added Drone attributes that are randomly selected on spawn:
- Extra reinforced bones granting 40% health boost
- Slimmer body decreasing health by 30%
- Each 4 arms can be: Short (No change), long (+2 melee damage), reinforced (+4 melee damage)
- Added turning animations to the Shieldbug (normal and defense mode)
- Added the ability to toggle between normal and defense mode when controlling the Shieldbug
- Added 1 new melee attack and redid the 3 existing ones for the Beta Shieldbug
- Increased step height for: Boomer, Queen, Shieldbug
- Certain damage types now cause the Drone to use the gibbed bodygroup on death
- Increased the health for Drone and Beta Drone
- Boomer now uses model events for the attack "whoosh" sound
- Redid the hitbox and damage box for all NPCs!
- Major optimizations were applied to all the NPCs
- Rebalanced the spawners to spawn less elite drones
- Revamped the alert menu that appears when VJ Base is missing
- Fixed being able to see through the Queen when looking from back or under
- Fixed Beta Drones playing death animation on high velocity attacks
- Fixed Buzzer sometimes spawning inside the ground
- Fixed Shieldbug's death animation freezing for half a second at the end
- Fixed Shieldbug's defending animations breaking between movements or attacks
- Fixed spawners being created offset from the player's aiming position
- Removed `Random Drone` and `Random Drone Spawner` as they didn't make much sense
- Removed ton of files to reduce file size and Lua file count
- Removed all of the convars

Update: 25 Jan, 2021 @ 11:13am

  • Added a new sight direction for the Queen, its eyes are now the head at the top
  • All textures & materials have been updated with noticeable changes and many fixes, check them out in game!
  • Drone unburrowing on spawn is much smoother, reliable and they no longer see the enemy until they have unburrowed
  • Cleaned up some old code and applied general optimizations
  • Decreased Buzzer's health from 60 to 30
  • Decreased Shieldbug's health from 1000 to 800
  • Updated the controller messages for the Boomer
  • Fixed Boomer changing its move type very quickly when being controlled and SPACE bar is held down
  • Fixed bunch of texture errors that would show up in the console

Update: 21 Jul, 2018 @ 2:11pm

=-=-=-=-= Version - 2.6.0 =-=-=-=-=
FULL CHANGELOG: Link
  • Alien Swarm SNPCs
    • Added a new SNPC: Buzzer
    • Added death corpse to the Shieldbug!
    • Added event-based death animation for the Shieldbug!
    • Added a death animation for the regular Drone, it has a 1 in 2 chances to play it and the damage force has to be less than 10k
    • Added a alert animation for the Beta Shieldbug and the Beta Queen
    • All SNPCs now use events for their footsteps and attacks!
    • Sheildbug will now use events for its stomping noise when playing its alert animation
    • Revamped Boomer's attacks & behavior:
      • Boomer will now charge-run when the enemy is closer than 800 units
      • When controller the Boomer, you can now change its running type by pressing SPACE
      • Transition between attacking and walking are much more smoother!
      • Now uses events for all the attacks!
    • Redid the knockbacks for the Boomer, Beta Shieldbug and Beta Queen
    • Changed some of model and sound files to avoid any confliction with other Alien Swarm related mods
    • Fixed Drone's pose parameters
    • Fixed Beta Shieldbug using the wrong death sounds
    • Removed some unused files

Update: 30 Aug, 2017 @ 12:26pm

=-=-=-=-= Version - 2.4.0 =-=-=-=-=
FULL CHANGELOG: Link
Credits: People that gave good suggestions, beta tested, and supported me!

Update: 29 Dec, 2016 @ 1:44pm

=-=-=-=-= Version - 2.3.0 =-=-=-=-=
FULL CHANGELOG: Link
Credits: People that gave good suggestions, beta tested, and supported me!

Update: 1 Jan, 2016 @ 6:07pm

Update: 1 Jan, 2016 @ 9:26am

=-=-=-=-= Version - 2.2.0 =-=-=-=-=
FULL CHANGELOG: Link
BEING RELEASED: Liberty Prime SNPC
Credits: People that gave good suggestions, beta tested, and supported me!

Update: 3 May, 2015 @ 3:04pm

=-=-=-=-= Version - 2.1.0 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Liberty Prime SNPC
Credits(Suggestions, testing and support): People who went on my testing server and EnlistedDiabetus for the huge support!

Update: 2 Jan, 2015 @ 10:45am

=-=-=-=-= Version - 2.0 =-=-=-=-=
FULL CHANGELOG: Link
UPCOMING: Fallout 3 SNPCs
NOTE: THE BASE IS NOW A COMPELETLY DIFFERENT SYSTEM!
Credits(Suggestions, testing and support): People who went on my testing server and EnlistedDiabetus for the huge support!

Update: 24 Aug, 2014 @ 11:15am

=-=-=-=-= Version - 1.3.0 =-=-=-=-=
FULL CHANGELOG: Link
BEING RELEASED: Military SNPCs(4 Packs)
UPCOMING: (Maybe) VJ HUD, (Maybe) Cry Of Fear SNPCs
Credits(Suggestions): People who went on my testing server
    VJ Base
  • New
    • Added blood pools for the SNPCs!
    • Added a weapon base for both players and NPCs!
    • Added better sight angle for all of the SNPCs, before it was 45 degrees now it's 80 degrees
    • Added better weapon spread for the humans
    • Added a custom grenade for the human SNPCs
    • New menu changes:
      • Added 3 new SNPC setting: Disable Blood Pools, Disable Chasing Enemy, Disable SNPC Chat
      • Updated some of the help notes to make them more helpful
      • Fixed some typos and grammer such as "musics"
    • Added much better animation system
    • Added a new firing sound for the MP 40
  • Changes & Improvements
    • Player's walk/run speed no longer reset to regular Garry's Mod speed after it finished getting infected, instead it gets the speed before the player was infected
    • Small AI Changes
    • When a SNPC is pressed E to follow you, they now face you
    • Updated all of the weapon's recoils
    • Improved the muzzle flash color for all of the weapons
    • Improved the Glock's hands textures
    • You can no longer switch your weapon when reloading with my weapons
    • Improved the fireplace's light position
    • When spawning my SNPCs, it no longer creates that water-like effect
  • Fixes
    • Fixed a really important bug in the animation system
    • Fixed when the player is already infected and gets infected again, but it doesn't slow down for another 5 seconds
    • Fixed humans shooting from their feet
    • Fixed when the player is infected and its infecter is removed, the heartbeat sound getting removed as well
    • Fixed humans playing their grenade sound rapidly when they see a grenade
    • Fixed the glock's hand replacing the Half Life 2 HEV hand!
    • Fixed when SNPCs calling for help, they also call the enemy to help them!
    • Fixed weapons giving the player a pistol ammo when picked up
    • Fixed when combines or rebels are using one of my NPC weapons, it creates errors (It still sometimes happens)
    • Fixed the game thinking that my weapons have a secondary ammo
    • Fixed some grammer mistakes printed in the chat when making a SNPC follow or unfollow you
  • Alien Swarm SNPCs
    • Added Default Drone Spawner, Beta Drone Spawner
    • Added alert animation for the default Shieldbug
    • The Shieldbug now goes into defensive positon when it's close to the its enemy
    • The shieldbug no longer takes damage when something hits its front legs
    • Default Shieldbug now damages nearby enemies on death
    • Increased all of the drone's melee attack and damage distance
    • Made the Default Shieldbug not to spawn blood pools
    • Fixed some of the coding catagories and names
  • Black Mesa SNPCs
    • Added alert animation for the Houndeye
    • Made the Black Ops Assassin a bit less accurate
    • Made the Black Ops Assassin's first pistol to cloack as well
    • Made the bullsquid not to spawn blood pools
  • Dark Messiah SNPCs
    • Added better position for the regular spider when it dies to avoid the it dieing in a weird position
    • Giant Worm can now attack its gas 10000 world units away instead of 5000
    • Increased Regular Spider's and Facehugger's melee attack and damage distance
    • Made the Giant Worm not to spawn blood pools
    • Made the Facehugger use small blood pools
    • Fixed Giant Worm missing a lot when range attacking
    • Fixed the spiders being visable for 3 seconds before playing the unburrow animation when summoned by the Spider Queen
    • Fixed the spiders not playing the unburrow animation when summoned by the Spider Queen
  • E.Y.E Divine CyberMancy SNPCs
    • Made the animals use small blood pools
    • Fixed kraak's alert animation attempts to play twice