Ravenfield

Ravenfield

RF_DUST2
Showing 1-9 of 9 entries
Update: 30 Apr, 2018 @ 6:00am

[ver1.06]

* [experimental]: visual lift-up;
* [experimental]: missing meshes added;
* [experimental]: given starting advantage to CTs (even with that, it's quite easy to win when in 50b5s conditions (b - bots, s - seconds to respawn);
* [experimental]: added some "planks" for bot's to use for alternative B site's CP approach).

Update: 15 Apr, 2018 @ 8:21am

[ver1.05a]

* Tweaked "experimental" map to make bots not to act as stupid (but that's very little, because bots are way over-the-top stupid for single player game, that Ravenfield is).

Update: 15 Apr, 2018 @ 5:19am

[ver1.05]

* "Experimental" version added. It's just more detailed iteration of my original version with more rooms, to hide and spawn in.

Update: 7 Apr, 2018 @ 12:41pm

[ver1.04]

* Control point zones added;
* Protection radiuses tweaked;
* Custom actor models added.

Update: 24 Jan, 2018 @ 5:53am

[ver1.03]

* Added ambience audio (ripped from CS GO de_dust2 (current official Valve's map as of 18.01.24));
* Tweaked location of respawn point;
* Increased amount of respawn points around some flags.

Update: 23 Jan, 2018 @ 11:43am

[ver1.03]

* Fixed postition of cetain boxes in B site.

Update: 19 Jan, 2018 @ 7:46am

[ver1.02]

* optimization;
* tweaked color palette.

Update: 17 Jan, 2018 @ 4:05am

[ver1.01]

* added some missing materials;
* added some more details;
* (probably) fixed spawning of soldiers below the surface.

Update: 14 Jan, 2018 @ 11:45pm

[ver1]

* release of v1.