Arma 3
TRGM2 - Tanoa
Showing 21-25 of 25 entries
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Update: 16 Jan, 2018 @ 4:05pm

Gave teamleaders GPS

Update: 16 Jan, 2018 @ 3:39pm

- Revive options will be disabled and hiden if Ace is active (and will default to "no Revive")
- If previously Mod enemy faction and currently loaded without the mod active, will adjust previousl save to default vanilla faction (otherwise mission will crash loading a modded faction that isnt active)
- Issues fixed with mission not loading if previously saved settings didnt match new settings

Update: 16 Jan, 2018 @ 2:50am

Adjusted player team loadout to use Apex gear

Update: 15 Jan, 2018 @ 3:14pm

Update: 15 Jan, 2018 @ 2:54pm