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I love this scenario, but yet, after years, I can not play it, for the same problem that others reported...
During the campaign or mission, all the menus get more and more unrensponsive the longer you play, you amy select for Arsenal, artillery strike, searching a civilian, you need to wait for seconds ( sometime more than 1 minute ) for the game to react to such selection...and the more you play, the more these delays are long...
It was this way a couple of years ago so I stopped palying it, and yet, I returned to play latrest verions and the problem is still there...
It appears not coming from the mods, and this is the ONLY scenario/campaign where such a problem happens, and I play many...
I love this scenario, but really, I can not play it...
Any suggestion...?
This is a known problem, the Vanilla support assets tend to not work properly in TRGM, I advise usingplayer operated support (Somebody flying a plane/operating artillery) or falling back onto mods that vastly improve on Vanilla support such as Tier 1 artillery mod or Drongos Air operations
Very intelligent and well thought out argument to what I said. Blocked and reported. Bye weirdo.
I'm done. So many broken things in so little time.
I came from using DRO for a lot of time, and now I believe yours TRGM2 is a step ahead... I love it...
However, I believe 'Unit/AI reset' command/option to be a must in this game...
With all the mods around it is easy for AI getting mad and doing weird stuff... For example, I just finished a mission in campaign mode, have freed a prisoner, and, no way to escape with him, once 'PAKed' he refures to keep pace with the team, just walking even if armed and whatever command you try to give him, it has been a nightmare to take him to the chopper with enemies behind us... I almost failed the mission after 4 hours for this...
It seems the Artillery is messed up, I get artillery menus, but finally, after choosing the artillery weapon, nothing more, impossible to get a shoot in any way I tested, both by map or using any kind of sight...
I think your scenery is great, I love it, but with no artillery support, only 'light' missions are doable...
Is it a bug or am i doing something wrong?
Small issue: it took me forever to find the Littlebirds at HQ. They're much better hidden than on the other maps. ;-)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1984611671
will update all workshop items to latest version soon :)
This appears to be a general ARMA problem, my group also occasionally plays Dynamic Recon Ops, it also happens there. From experience it often happened after "resuming" a mission instead of restarting it. Not sure if that's the case on your end but just trying to say it doesn't seem exclusive to this mod.
Same bro
Thanks for your awesome work. By far one of my favourite scenarios to do on ARMA.
I've played the scenario singleplayer and in co-op, and inconsistently support will either work or not. Whether it's artillery strike or a CAS run, it usually consistently let you reach the menu where you select which plane will deliver the strike, upon selecting it simply nothing happens.
When it does work, it gives me the option of either a guided or an unguided strike, then selecting an option sets a marker on the map.
Has it been figured out what causes this to happen so we can either avoid it or expect it?
We're running very minimal mods(mostly additional gear).
Thanks in advance
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1728054209
: )
@tsmithreg : ) thank you... that is a feature I hope to add soon, but i have a feeling it will not be an easy adjustment
There are strange explosions in the sky over the objective.
A few things... the AI won't revive or stabilize me is it normal?
How do we call artillery or CAS? can't we pinpoint on the map for coordinates? nothing seems to happen.
Finally I can't resume your scenario after saving, it says it is dependent on hlc weapons which I still have installed and running...
What faction are you playing as?
What mods are you using, and are using a friendly loadout script?
You can enable the virtual arsenal in the advanced options, the big ammo crate at HQ will then act as VA