Arma 3
TRGM2 - Tanoa
303 Comments
xaela 12 Sep, 2024 @ 4:23am 
Hello,
I love this scenario, but yet, after years, I can not play it, for the same problem that others reported...
During the campaign or mission, all the menus get more and more unrensponsive the longer you play, you amy select for Arsenal, artillery strike, searching a civilian, you need to wait for seconds ( sometime more than 1 minute ) for the game to react to such selection...and the more you play, the more these delays are long...
It was this way a couple of years ago so I stopped palying it, and yet, I returned to play latrest verions and the problem is still there...
It appears not coming from the mods, and this is the ONLY scenario/campaign where such a problem happens, and I play many...
I love this scenario, but really, I can not play it...
Any suggestion...?
AnitaDick 4 Sep, 2024 @ 3:32pm 
idk am a nooba does TRGM supports ACE and its annoying features like the ace medical etcetc? also possible add ACE version of virtual arsenal Also amazing work best of luck to you and your family marriage !
Jack HellDiver 24 Aug, 2024 @ 1:53am 
is it possible to make an addition to the virtual arsenal that allows players to spawn vehicles like the greyhawk and any other vehicles or drones?
[MO] Martin 27 Jan, 2024 @ 9:41am 
Very nice Mission,- many thanks! :steamthumbsup::NATO:
treendy  [author] 18 Jan, 2024 @ 1:31pm 
@solidcash881: sorry, only just seen this issue... have just updated and fixed
solidcash881 9 Jan, 2024 @ 8:49am 
this mission is broken for me
Chief engineer146 21 Mar, 2023 @ 1:54pm 
Love the mod ! Been playing Tanoa,Altis& Malden. I use the patrol boat as much as possible on Tanoa , wish boats were available on others.Great job !
LuckyShadowCat 19 Sep, 2022 @ 2:59pm 
Hey Treendy, do you still have the string of codes for custom friendly factions? Im trying to setup a custom OPTRE faction with spartan spawns in first squad but i cant find any relative information and the website is gone. I really only need the first squads codes everything else can be simple NATO stuff... Any help would be amazing!
Some-Schnitzel 13 Mar, 2022 @ 5:28am 
@Tazor
This is a known problem, the Vanilla support assets tend to not work properly in TRGM, I advise usingplayer operated support (Somebody flying a plane/operating artillery) or falling back onto mods that vastly improve on Vanilla support such as Tier 1 artillery mod or Drongos Air operations
Tazor 12 Mar, 2022 @ 11:15am 
y man im cring cos this mision is so fk bad laik literly doesn work lol

Very intelligent and well thought out argument to what I said. Blocked and reported. Bye weirdo.
Ludicrous 12 Mar, 2022 @ 6:44am 
cry about it
Tazor 12 Aug, 2021 @ 6:24am 
I tried calling in an air strike on the house. Maybe blow it up and be able to reach the laptop. But the bomb never dropped. The plane was just flying around. Eventually it gave up and I never saw that plane again. I tried calling in an artillery strike on the house. But the strike was called right under me, not where I was aiming. Yes, I had clear line of sight.

I'm done. So many broken things in so little time.
Tazor 12 Aug, 2021 @ 6:03am 
I tried 1 mission so far. Just 2 objectives in one AO. Went for the generic kill officer objective. And a hack data, see what it is about. Find the laptop in the house. The laptop spawned glitched out under the floor. I can see it by trying to vault into a wall and glitching my head through it. I can't use the laptop so I can't finish the mission. Not a great start for the mod.
xaela 20 Mar, 2021 @ 10:12am 
Hi,
I came from using DRO for a lot of time, and now I believe yours TRGM2 is a step ahead... I love it...
However, I believe 'Unit/AI reset' command/option to be a must in this game...
With all the mods around it is easy for AI getting mad and doing weird stuff... For example, I just finished a mission in campaign mode, have freed a prisoner, and, no way to escape with him, once 'PAKed' he refures to keep pace with the team, just walking even if armed and whatever command you try to give him, it has been a nightmare to take him to the chopper with enemies behind us... I almost failed the mission after 4 hours for this...
WallyJas 17 Feb, 2021 @ 6:15am 
Hi all, I'm loving this mission, sensational stuff. I'm finding the enemy a little hard work though, can I adjust their skill level anywhere? Cheers for ya help
Big Hog Bob 3 Feb, 2021 @ 5:50am 
Is anyone else having an issue with the IED missions on a dedicated server? When I locate them and hold space to interact on a false positive, nothing happens. When I approach a live IED, nothing happens. No explosion, no action, nothing.
xaela 22 Nov, 2020 @ 2:28am 
Hi Treendy,
It seems the Artillery is messed up, I get artillery menus, but finally, after choosing the artillery weapon, nothing more, impossible to get a shoot in any way I tested, both by map or using any kind of sight...
I think your scenery is great, I love it, but with no artillery support, only 'light' missions are doable...
Prizrak 13 Sep, 2020 @ 5:00am 
as soon as i start it and it goes to saving game and just freezes
Courier 6 30 May, 2020 @ 8:57am 
Edit+1 it the board keeps saying "Squad leader kilo-1 needs to turn-in the mission."
Courier 6 30 May, 2020 @ 8:56am 
It seems me and my friend on different squad couldn't turn in the mission, but it works for one squad. The mission is finished and we're ready to turn it in.
Is it a bug or am i doing something wrong?
Thirith 20 May, 2020 @ 12:21am 
Yay, update! Very much looking forward to checking this one out.

Small issue: it took me forever to find the Littlebirds at HQ. They're much better hidden than on the other maps. ;-)
Doc Kevorkian 24 Feb, 2020 @ 7:56pm 
Treendy, I still can’t get artillery support most of the time in TRGM2—Tanoa. Tonight my avatar spent about two hours maneuvering around his target, a Tigris, in the jungle. He got several clear sights and ranges with and without his laser designator, but only a few times was able to get the artillery to deliver a round or rounds, even while lighting up the target with the laser and asking for a single laser-guided round. That worked once. There are no messages explaining why the artillery would not respond. The people who play your scenario need some advice and guidance out this problem. What does Arma 3 and TRGM2 want to give us artillery support? The AAA and ammo truck missions are too tough to do without artillery support! I don’t think you wanted us to be a band of guerrillas. Please answer.
Quilnux 11 Feb, 2020 @ 7:10pm 
Yeah ,transport chopper is broken. It will not let you out when you have it land.
Doc Kevorkian 2 Feb, 2020 @ 9:29pm 
Treendy, I just moved on to multi-missions, but I cannot get any artillery support. I indicate an enemy target on the map, with UAV, through my range finder, with mouse click, with map click, I use 0,8 and get a list of supports, but nothing works. What am I doing wrong? I do get supply drop.
treendy  [author] 31 Jan, 2020 @ 9:15am 
treendy  [author] 31 Jan, 2020 @ 4:39am 
Now updated to latest 2.0.33 version : ) (see change notes for details)
Doc Kevorkian 12 Jan, 2020 @ 6:05pm 
A totally great way to learn the mechanics of Arma 3. I will rate it highly when my account clears my recent password change. Thanks for your hard work. If you like, I will edit the English texts in your scenario, to make it more classy. This scenario deserves first-rate treatment.
Legel.fontarzy 26 Dec, 2019 @ 10:38am 
how to use sdk money in multiplayer?
Hexamir 23 Dec, 2019 @ 3:19pm 
So you're not allowed to access Options when playing this scenario. I have to go to the main menu to access my options. I've been struggling with FPS in jungles so that kind of really sucks. Can you enable the use of the Options menu? Idk why it'd be disabled in the first place.
treendy  [author] 8 Dec, 2019 @ 4:29pm 
Altis finally released! : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1932381514

will update all workshop items to latest version soon :)
Some-Schnitzel 27 Nov, 2019 @ 1:20pm 
the mission it self does not restrict viewing distance, are you using ACE?
Legel.fontarzy 22 Nov, 2019 @ 11:05am 
how to increase view distance? seems capped at 1k on mp with my friend
Kozak 10 Oct, 2019 @ 7:35pm 
@alexanka
This appears to be a general ARMA problem, my group also occasionally plays Dynamic Recon Ops, it also happens there. From experience it often happened after "resuming" a mission instead of restarting it. Not sure if that's the case on your end but just trying to say it doesn't seem exclusive to this mod.
Cheeks 8 Oct, 2019 @ 11:05pm 
way to fix recruiting AI to have Pacific Nato gear?
alexanka 26 Sep, 2019 @ 5:18am 
Seem to have a problem with Virtual Arsenal. After the first mission in camping mode all the attachments and stuff dissapear from it... Does anyone know a fix for this ?
Some-Schnitzel 13 Sep, 2019 @ 7:58am 
@Kozak @treendy
Same bro
Kozak 11 Sep, 2019 @ 10:32pm 
Hey @treendy,
Thanks for your awesome work. By far one of my favourite scenarios to do on ARMA.

I've played the scenario singleplayer and in co-op, and inconsistently support will either work or not. Whether it's artillery strike or a CAS run, it usually consistently let you reach the menu where you select which plane will deliver the strike, upon selecting it simply nothing happens.

When it does work, it gives me the option of either a guided or an unguided strike, then selecting an option sets a marker on the map.

Has it been figured out what causes this to happen so we can either avoid it or expect it?

We're running very minimal mods(mostly additional gear).

Thanks in advance
$tack$ 20 Jun, 2019 @ 9:32am 
is something wrong with my game or are there suppose to be little to no enemy at every objective? Most of the time when i go to an objective there's no enemy there and i never encounter any random events so i feel like somethings not right.
treendy  [author] 3 May, 2019 @ 3:31pm 
Latest version on Prei Khmaoch Luong released here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1728054209
: )
Some-Schnitzel 2 Mar, 2019 @ 7:47am 
@Shazzzam79 sounds like that's just the ArmA AI ^^"
Shazzzam79 2 Mar, 2019 @ 7:42am 
really buggy.... enemy sees you through buildings... they follow your movement behind terrain.
treendy  [author] 22 Jan, 2019 @ 12:05pm 
This version is now running the latest 2.0.31 version (see change notes for details)

@tsmithreg : ) thank you... that is a feature I hope to add soon, but i have a feeling it will not be an easy adjustment
tsmithreg 30 Dec, 2018 @ 11:31am 
Great work, I've been following these missions since the early days and they are getting better and better! However I have a question/request. Are there any plans to be able to set player and enemy faction between blue and red? I tried to play with redfor units in my camp and we ended up killing each other.
Some-Schnitzel 28 Sep, 2018 @ 8:44am 
the explosions in the sky are not a bug, they're a feature lol
Captain Freedom 16 Sep, 2018 @ 4:28am 
Solved it but I found a bug on Tanoa.
There are strange explosions in the sky over the objective.

A few things... the AI won't revive or stabilize me is it normal?
How do we call artillery or CAS? can't we pinpoint on the map for coordinates? nothing seems to happen.
Finally I can't resume your scenario after saving, it says it is dependent on hlc weapons which I still have installed and running...
Some-Schnitzel 15 Sep, 2018 @ 3:50am 
@Sgt. Jefeon
What faction are you playing as?
What mods are you using, and are using a friendly loadout script?
Captain Freedom 14 Sep, 2018 @ 10:36pm 
Some soldiers of my squad have no gear/weapons.
treendy  [author] 8 Sep, 2018 @ 11:34am 
Updated to version 2.0.29, see change notes for details
Some-Schnitzel 2 Sep, 2018 @ 1:41pm 
@Pavolik
You can enable the virtual arsenal in the advanced options, the big ammo crate at HQ will then act as VA
Pavolik 2 Sep, 2018 @ 7:02am 
Is there a way to add a virtual arsenal instead of just having the inventory option pop up at HQ?