Portal 2

Portal 2

Divergence [Updated]
Showing 1-4 of 4 entries
Update: 8 May, 2018 @ 6:17am

Fixed a missing texture. Thanks to Afro Melon for bringing it to my attention

Update: 6 May, 2018 @ 9:55am

Added a metric ton more detailing to the BTS area with the unstationary scaffold ride.

Added a whole new explorable area inside the cube dropper.

A metric ton of bugs and exploits were fixed.

Added a button in the final room located above the hoist thing, if you noclip up there and press it it will remove all the death triggers in the map so you can explore the detailing without having to worry about getting killed.

Added antilnes from the pedestal button to the cube dropper.

Lowered the volume of the classical music.

Added an automatic returnpath if you somehow get yourself stuck on the platform with the exit door.

Trying to escape the Wheatley murder sequence will no longer get you killed.

Changed the light colour of the blue lightstrips to be a tiny bit less purple.

Changed the location of the hidden toilet.

Added cameras to the test chamber.

Fixed some visible nodraw.

among many other tiny fixes and tweaks that are not worth noting here.

Update: 17 Jan, 2018 @ 5:20pm

Fixed some bugs, removed the connection to the light bridge. Added some more minor detailing. Fixed the death pits.

Update: 16 Jan, 2018 @ 10:09am