Garry's Mod

Garry's Mod

GM Nightmare Church HD - Horror Free Roam Scary Map - High Quality
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Update: 22 Dec, 2014 @ 1:44pm

- Better map frame rates e.g. in the sewer area. (Optimization)
- Updated the map texture graphics. (new HD $detail and Bumpmap textures)
- New little map details e.g. extra ivy.
- Added new grass sprites.
- HD skybox texture. (lossless)
- Lots of small Bug fixes.
- Less model pop-in.
- The textures will now display better on DX8 graphics cards. (A lot less buggy looking)
- Updated Reflections
- Improved some lighting effects
- General Tweaking.
- Added some new better map Textures

Update: 4 Dec, 2014 @ 3:50pm

- Alot more map Optimization.
- Disabled Sprint. (To help stop dodging any jump scares)
- Enabled motion few a secs when you shoot props that have been asked to be Picked Up with gravity gun.
- The baby glows red if player did not follow the blue ghost trail.
- Long red spot light beam for gnome model.
- Clipped 2 platforms so they are alot more easy to jump on.
- Fixed a Shadow bug in the church near freeman glass.
- Extra lights by trees.
- Tweaked some other map lighting areas.
- Player will be half invisible in the shower.
- Added a new text texture in a area you should not be in.
- Changed 2 cables to a rope texture.
- Fixed some textures not lined up right.
- Clipped the outside blood bath.
- Clipped the zombie head water fountain area.
- Changed ghost talking voice by the fish area.
- Improved shadows.
- Remade some brush work.
- Added some Zombies.
- Less model pop-in.
- Updated reflections
- Small Bug Fixes and General Tweaking.

Update: 14 Nov, 2014 @ 1:32pm

Fixed Model Error - No map changes

Update: 14 Nov, 2014 @ 9:21am

- Improved Ghost Lighting.
- Fixed lighting on sign above fish area.
- Delayed teleport in confession box for 1sec longer than before.
- Mist comes out of the freezer (extra detail).
- Kettle has a Steam Effect with Sound (extra detail).
- Doll displays an effect when it has been placed on the dead girl (extra detail).
- Fixed trigger bug near air vent.
- Trigger push player to freezer (left side).
- Ghost trail effect stays 2secs longer than before.
- Updated the sign with a updated text texture with map rules.
- Trigger push player into confession box when near.
- Bells now triggers after the zombie scare only.
- Thank You sound from the little girl when she has got her doll back.
- Fast Zombie Ghost runs out of confession box on first teleport.
- Player can't gravity gun shoot props that have been asked to be Picked Up with gravity gun.
- Dead girl will now glow red with a spot light when holding baby/doll with gravity gun.
- Small screen shake for grave girl ghost scare.
- Dead static body in blood bath.
- Optimized the map more.
- Less model pop-in.
- Small Bug Fixes and General Tweaking.

Update: 7 Nov, 2014 @ 7:03am

- New Ghost sitting outside.
- Frame rate improved in areas that needed a few extra frames. (optimized map more)
- Removed door damage in restroom.
- Sound in clock tower louder.
- Map sign has a light under it.
- Lighting and shadows improved.
- The doll will get removed when placed on dead girl.
- Temp blocked off restroom sewer hole will open after a trigger.
- This is just a light source added to gnome.
- If you some how Touch the spu monster you die.
- The Ghost ladder will stay for an extra sec.
- Few extra decal textures for more detail.
- Added some player clip to bed room and tv and other areas.
- Trigger push player in dumpster.
- Clipped fence near outside small blood bath. (can walk over now)
- Changed Cross sound in church if shot.
- Fixed console red text error for 3 materials "keyvalues error recursiveloadfrombuffer got in key in file"
- Less model pop-in.
- Small Bug Fixes and General Tweaking.

Update: 28 Oct, 2014 @ 4:49am

- New Particle Effect for a teleport
- Doll text on pick up.
- Trap text decal
- 2 New models (static)
- Trigger push left after grave jump scare.
- Jump scare working with crowbar.
- Teleport sends player facing toilet area.
- Trigger push player in fish area.
- Black wall in clock tower in front of teleport spawn.
- Added a new sound in clock tower.
- Killed some text features when credits start running.
- Fixed a tree bug.
- Fixed a light outside of the restrooms area.
- Clipped the lower walls and other areas, no need to jump crouch anymore.
- Changed 2 light models in sewer to prop_static
- Made mushrooms Not Solid and player can step over.
- Improved some lighting.
- Improved some brush work.
- Improved jump scares.
- Added some more ivy texturing.
- Arrows in sewer are now less bright.
- Sewer lighting by rat improved.
- Super charger changes sprite colour depending how much suit is left.
- Less model pop-in.
- Small Bug Fixes and General Tweaking.

Update: 18 Oct, 2014 @ 1:18pm

- Players can only pick up the picture frame if they're in front of it.
- Red light on picture frame pick up and shake effect.
- Player can't take picture and bear out of room. (So players doesn't think they need the items)
- Suit charging text on super charger use. (Info for people new to gmod)
- Toilet door stays open for longer.
- Added large red arrow sprite on top of the sign. (So you can see the sign more easily)
- Red light for the girl body turns off when you place the doll there.

Update: 6 Oct, 2014 @ 1:26pm

Fixed door lock bug
Fixed player getting stuck in toilet room with zombie bug
Freeman Glass Updated
New Jump Scare

Update: 5 Oct, 2014 @ 1:32pm

- Packed the .ain file in the .bsp file
- Fixed a Text error
- No Map Changes (just content)

Update: 5 Oct, 2014 @ 4:24am

Removed a ivy texture that was not needed/used and wasted MBs.
Improved clipping around fish area and texture fixed bug in that area.
Fixed "$fogend" water red text errors in console.
Fixed 2 lights in sewer that were brighter than the others.
Fixed flickering texture in sewer water.
Light map scale for blue carpet is lower for better shadows.
End Text feature has been improved alot (more clear).
Improved Cubemap Reflection in TV room.
Improved lighting on moving door texture brush.
Added a model sign with some very useful map info on.
Moved/Improved light_spot by the evil book.
Less model pop in.
Small Bug Fixes and General Tweaking.