Garry's Mod

Garry's Mod

GM Nightmare Church HD - Horror Free Roam Scary Map - High Quality
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Update: 1 Oct, 2014 @ 2:43pm

All jump scares found! (New Map Ending Feature!)
After the toilet door has opened and closed the zombie is sick in toilet.
Fixed light green bug on wall near well.
Removed the crowbar then Force Spawned it after sometime near freeman.
The green ladder is more clear (Temp disabled particles on first telport)
Updated the laptop screen texture about ttt and mu versions and more high res.
Added pick up sprite text above ggun sprites.
Removed ggun sprite from trolley.
Added music\Ravenholm_1.mp3 when you have unlocked all jump scares!
Added glowing sprite on smile face in maze.
Baby, gnome and trolley models can't fall out of the map.
The sewer lighting is more darker and sewer graphics are improved.
Added Alyx gun in the toilet room.
Debris - don't collide with the player to pick up models.
Lighting improved in some areas.
Improved the Area_Portal in sewer area (less black wall visible to player)
Updated the maze brush work (same as the TTT Version)
Update sewer man hole brush and Cubemaps.
Less model pop in
Added happy_baby_laugh.mp3 sound (Triggered if you find the baby's mummy)
Small Bug Fixes and General Tweaking.

Update: 4 Aug, 2014 @ 10:37am

Changed bramble001a.mdl and shrub_01a.mdl grey texture to original black. (No Map Changes)

Update: 4 Jul, 2014 @ 8:02am

- OLD Addon File Size Was: 91.307MB Now: 90.792MB
- Renamed the map to gm_nightmare_church (Steam workshop version)
- Optimized Texture: caddie.vtf - was 1.33MB now 1.00MB. (Without noticeable downgrade)
- Optimized Texture: baggyjeans.vtf - was 1.33MB now 682KB. (Without noticeable downgrade)
- ptimized Texture: chicago.vtf - was 1.33MB now 682KB. (Without noticeable downgrade)
- Optimized Texture: vhs.vtf - was 1.33MB now 682KB. (Without noticeable downgrade)
- Removed Texture: vhs_nolabel.vtf - free up 1.33MB. (Texture skin was not used)
- pumpkin.mdl lod is higher. (less prop pop in)
- wall_lamp2.mdl lod is higher. (less prop pop in)
- agibs.mdl lod is higher. (less prop pop in)
- sa_eviltree.mdl lod is higher. (less prop pop in)
- fountain01_water.mdl lod is higher. (less prop pop in)
- tree_deciduous_01a.mdl lod is higher. (less prop pop in)
- Newspaper stack texture higher res.
- Radio Texture now is dirty. (No longer new looking)
- Old looking 357 weapon skin.
- Added env_blood for father grigori's head. (Dripping blood)
- Fixed bug where players could get out of map.
- No more player fall damage.
- Changed daoowl.mdl lighting origin. (more easy to see in the dark)
- Moved the owl to a tree near the dog cage area. (more easy to notice)
- Added some nice teleport particle effects to confession box.
- Thunder sound Trigger timer reset from 250sec to 90sec.
- Point of the roof structure now has $detail texture.
- Fixed small hedge texture bug.
- Zombie painting texture has a new fade effect. (2 painting in 1)
- Duck model is now static.
- Blue Ghost has dynamic lighting and a trail.
- Girl behind player even if already been triggered.
- Skeleton in water.
- trigger_push near freeman.
- trigger_push near well.
- Shoot face on pc plays a sound.
- Better shadows under clock tower.
- $nodecal "1" teddybear textures and picture frame.
- Skull model in the bin.
- Updated Thumbnails now better quality.
- Small Bug Fixes and General Tweaking.

Update: 2 Apr, 2014 @ 3:46pm

Quick patch see below
- Fixed outside sounds not working and particle effects.

Update: 1 Apr, 2014 @ 12:28pm

RC6 - Updates

- Gun cabinet glass model.
- Sawy grass.
- New grass model sprite.
- Extra cubemaps.
- Lighting has been tweaked.
- Texture upgrades.
- Angels models higher res.
- Ivy higher res.
- Paintings higher res.
- Gate texture upgraded.
- Church Roof texture is more detailed.
- Small sound adjustments
- Spirit path changed
- Small Bug Fixes and General Tweaking.

Update: 10 Oct, 2013 @ 6:32pm

- Added gmod_tool to player spawn
- Holy water trigger is bigger (666 health)
- Fixed console weapon error text
- No map puzzles text displays to all when pressed
- Added glowing sprite con box
- Added glowing sprite ladder
- Added glowing sprite dumpster
- Spiral stairs flicker light is now brighter
- Welcome Text
- Outside lighting tweaked
- Zombie skin texture
- New Sound
- Optimized 4 models to prop_static for performance
- Updated Grass Bumpmap texture to lossless (Higher quality)
- General updates, tweaking and bug fixes.

Update: 26 Sep, 2013 @ 4:26pm

- Annabelle model and textures
- More blood by girl
- Few extra decals
- Moved player start spawn
- New bin model
- Picture frame texture updated
- Ladder timer from 4 to 5 secs
- CONSOLE Nightmare Church Made By messages
- Fish damage changed
- Spawn with a few guns and cam only
- Grave heal removed, replaced with get 666 health from holy water in church
- Fire extinguisher less time
- Tweaking to grave girl feature
- Added trigger_push to ladder feature
- No puzzles text texture
- Lilypads texture
- New and updated scares
- Bug small fixes and small tweaks

Update: 28 Mar, 2013 @ 1:31pm

Map Update: Mar 28, 2013

- New map name: gm_nightmare_church_rc3
- Fixed Crash bug if Models were set to "Low" in Video options for old PCs.
- Optimized some models for better performance.
- Doors now don't force close if the player is in the way.
- Added another arrow decal pointing to ivy ladder.
- Shower glass updated.

Update: 27 Mar, 2013 @ 5:21pm

Ghost Spray logo (Nightmare Church)
http://gmod.gamebanana.com/sprays/68929

Update: 23 Mar, 2013 @ 5:49pm

Fixed stone wall textures and trees going an odd grey colour if the map is loaded in Multiplayer.