ARK: Survival Evolved

ARK: Survival Evolved

STARK WARS -V49- [Public Test]
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Update: 16 Jun, 2021 @ 9:43pm

  • Pauldron colors should work now
  • modules should again
  • chiss vision should work again
  • left ctrl will now toggle flight mode as an alternative to double tap jump
  • backpack should refresh buff properly after a settings change. (The icon text reporting is not correct however, but the actually numbers are fine.)
  • Lambda should have one inventory again, hyper drive attempt failed.

Update: 15 Jun, 2021 @ 9:13pm

  • Powered crate should be place-able again
  • test upload vehicles
  • Changed crafing requirement for generic paint
  • increased the amount of time it takes tibanna gas collectors to produce gas
  • Stormtrooper Pauldron should be paint-able again
  • Mandalorian bracers should preserve the dur on the modules again
  • Mandalorian explosive dart has been removed from crafting for now.
  • Increased inventory size of the materials crafter
  • added tibanna vein depletion rate setting
  • stormtrooper backpack is dye-able now
  • increased tibanna mag stack size to 12
  • more render distance work on flying starships
  • Land vehicle collision response should be better (still no damage for now)
  • wild tibanna veins may spawn with droid protectors
  • Probe droids' AI should behave a little better

Update: 10 Jun, 2021 @ 6:41pm

Bug Fixes
  • hydrospanner should be craftable again
  • toymaker droid should be craftable again
  • removed landing permission option for now
  • render distance on ships is fixed again
  • Lambda should be able to fly properly with the platform upgrade
  • expired tibanna veins that had a gas collector on them will drop an item cache with the collector and the contents of the collector
  • increased inventory size of the refinery to 200

Update: 9 Jun, 2021 @ 3:28pm

Bug Fixes
  • Lambda platform upgrade should be craft-able
  • Stormtrooper helms dye-able again
  • Speederbike projectile should be the correct color again.
  • Tie fighter landing range adjusted
  • Toggleable modules should now work properly in singleplayer
  • Vehicle rockets should no longer explode on the pilot
  • Tie Fighter should no longer shrink when using the paintlayer costume item

Update: 8 Jun, 2021 @ 6:42pm

General Update
Core
  • More Species buff bug fixes
  • temporarily moved the Stark Wars radial menu to holding 'n' or toggle weapon accessory
Vehicles
  • reduced the scale of the TIE fighter to 60% of original
  • added pilot name to the data shown when locked onto a target
  • fixed some animation replication issues with the X-Wing
Items
  • Fixed potential exploit with the armor mulipliers
  • Fixed some items not being craftable in the Vehicle crafter
  • Fixed Imperial building pieces not being craftable
  • updated tibanna scanner emitters, and ensured they are removed on deactivation
  • changed dropped mesh the droid battery
  • added Vehicle Custom Bolt Applicator to the Toymaker
  • removed fuel recharger from the crafters, it was causing corruption. I will make a new one at a later date
Structures
  • Small Storage Box should now place

Update: 30 May, 2021 @ 1:22pm

Core
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now more accurately adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps
  • added more droid and tibanna spawns
  • added spawning settings for all droids
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • added log debug output setting
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • reorganized and cleaned up mod folders
  • added option to set harvest amount on the plasma cutter
  • added option to allow a player admin to hide admin mode in their stark menu
  • added option to disable the jetpacks in boss arenas
  • species over standard starting stats should now retain correct current stat values after server restart
  • added DestroyWildDinos button to help aid the redistribution of tibanna spawns when also used with wipe natural tibanna spawns
  • added wipe droids options
Vehicles
  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customize-able paint job
  • starship weapons should no longer muzzle-flash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • added buff that restores corrupt vehicles
  • Starships should now keep their vehicle settings
  • Vehicles should now aggro dinos when occupied
  • moved starships over to a new repeating fire system
Items
  • some items have changed paths, mainly armor, so be sure to update these in other mods that use them
  • fixed activated modules radial menu not functioning correctly
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • updated backpack code, the backpack now reduces the weight of items in yur inventory. can be customized in Starkwars settings menu
  • removed blaster flares
  • removed stun plasma
  • Boba Fett's items can no longer be crafted unless the engram is modified by an admin (by default I eventually plan to limit the set to 1 on server)
  • added engram entries for Boba Fett's items
  • Light sabers and their upgrades can no longer be crafted unless the engram is modified by an admin (this will change when the Force is implemented)
  • added engram entries for sabers and saber upgrades
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing(next update)
  • added Phase 1 helmet item
  • rebuilt all armor files
  • removed old Starkwars unlock engrams
  • the species buff remover should now completely remove the species buff
  • skins should now go on tek armor
  • mando bracers should no longer dup bracer modules and such modules should not be able to be uploaded
  • existing duped modules will be destroyed when moved
  • auto turret ammo now stacks to 1000
  • added new flamethrower ammo for the mando bracer flamethrower module
  • increased durability on grapple and dart modules on the mando bracers
Structures
  • reworked snap points on the hangar and its associated structures
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • fixed lead not being produced in the refinery
  • added behemoth sized barricade wall
  • Ships should craft properly again
  • updated weapon crafter inventory Note:be sure to replace this structure, I have found that engrams are missing on old ones in my testing
  • Weapon crafter should now only produce 1 stack of auto turret ammo per craft
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description

The next update will focus on game balance with engrams, crafting reqs, and armor stats. I plan on adding the Force

Update: 11 Mar, 2021 @ 9:01am

  • fixed vehicles not being removed from the vehicle console after leaving the hanger pad
  • fixed paint regions on the landspeeder paint jobs
  • fixed replication on landspeeder headlights emissive after applying a paint job
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 10 Mar, 2021 @ 10:34pm

  • Rebuilt all vehicle console interaction items due to corruption
  • Rebuilt vehicle console, hanger, and inventory due to corruption
  • added the x-34 and airspeeder paint jobs to the vehicle crafter
  • added preview meshes to the paintjobs
  • added species wipe item which can be obtained through the species menu if admin
  • fixed species poop problem conflict with GCM
  • removed engram requirements for vehicles for now until I finish professions
  • fixed some minor naming bugs
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 12 Feb, 2021 @ 1:39pm

Vehicles

  • fixed Crosshair and spotlight customization on Starships
  • Fixed some things on the Airspeeder animation bp
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 12 Feb, 2021 @ 7:39am

[/list]
Vehicles

  • fixed StarShips not Taking Damage
  • fixed acquiring target text when not in locking mode
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.