Stellaris

Stellaris

!!Stellaris Economic Overhaul - No longer supported
Showing 1-10 of 10 entries
Update: 1 Feb, 2018 @ 7:28am

Initial Upload

Update: 27 Jan, 2018 @ 6:53pm

Initial Upload

Update: 27 Jan, 2018 @ 1:16pm

Initial Upload

Update: 25 Jan, 2018 @ 4:13am

v1.04

- Fixed machine empires not being able to build basic science labs and silos.
- Fixed mining stations not counting toward Mining Mandate.
- Added 7th tier of buildings to production buildings, 6th tier to science, and 3rd tier to power hubs, mineral processing plants and processing plants (new building in this mod).
- Fixed some buildings incorrectly being allowed to be constucted on asteroids.
- Removed mega engineering requirement from the Dyson Ring from level 9 on (200 energy level).
- Localisation updates.

Update: 25 Jan, 2018 @ 3:40am

See notes in next update.

Update: 23 Jan, 2018 @ 5:58pm

v1.03

- Prevented certain colony events from occuring on system stations and asteroids.
- Prevented tile blockers from spawning on asteroids.
- Fixed some typos.
- Fixed a couple of coding errors.

Update: 22 Jan, 2018 @ 8:07am

v1.02

- Made Planetary Diversity compatibility external in the form of a patch.
- Fixed some description errors and expanded on many descriptions.
- Properly adjusted advanced AI starts to suit the resource changes.
- Added resource extraction modules to spaceports.
- Allowed planetary orbital rings to be built around planets that are moons.
- Fixed many small non-gamebreaking errors.

Update: 21 Jan, 2018 @ 8:13am

v1.01

- New mod thumbnail.
- Rename of mod to place it higher in mod loadorder (otherwise some other mods will break this).
- Various small fixes.

Update: 21 Jan, 2018 @ 3:34am

v1.0

Public Upload.

Update: 20 Jan, 2018 @ 11:15pm