Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Ripcord
Showing 1-10 of 10 entries
Update: 8 Sep, 2018 @ 2:39pm

Version 8.0

-Terrain Optimization. (Hopefully this addresses some of the frame rate issues people are having)
-Balance changes

Update: 22 Aug, 2018 @ 11:47am

Version 7.0

-Increased performance and optimization
-Reduced file size

Update: 19 Jul, 2018 @ 9:16am

Version 6.0

-Increased Performance and optimization
-Balance changes
-Fixed some static mesh collision issues

Update: 3 Jul, 2018 @ 7:39am

Version 5.0

-Increased Performance and optimization
-Dramatically reduced filesize
-Adjusted and rebuilt lighting
-Balance changes
-Adjusted objective A&B capture zones

Thanks for all your feedback. Next version will address draw distance on some of the larger buildings.

Update: 15 Feb, 2018 @ 6:37pm

Version 4.0

-Added radios for NVA, however, these radios are in ripcord proper.
-Adjusted and rebuilt lighting
-Adjusted Fog height and intensity. NVA will have more cover during their ascent
-Fixed Bomber Matinee
-Fixed Smoke direction
-Balance changes
-Performance Increases and optimization.

Known Issues:

-Performance will continue to be an issue, as further optimization is required.
-File size is high, but will be reduced with the release of further iterations.

Update: 12 Feb, 2018 @ 3:33pm

-Extended spawn protection and no artillery volumes for both factions to eliminate spawn camping.
-Addressed terrain tessalation issues
-Added additional foliage to NVA approach on Ripcord.
-Added additional DSHK to East Slope.
-Increased NVA tickets, Decreased US Tickets.
-Adjusted US spawn locations.
-Increased US spawn time.
-Addressed collision issues on some static meshes.
-Eliminated hidden terrain.
-Added terrain facades
-Changed and rebuilt lighting
-Fixed blocking volumes

Update: 5 Feb, 2018 @ 9:02pm

-NVA squad leaders can now tunnel within Ripcord. There remains a no tunnel volume around objectives.
-Objectives A & B now lock upon capture by the NVA.
-90% of hills are now climable! The remaining 10% are not due to level design
-Increased map performance
+Increased Cull Distance aggressiveness
+Decreased max draw distance on statics/decals
+Eliminated some terrain elements
+reduced grass density
-Redesigned map boundaries, some were not working correctly
-Reduced fog
-Created additional NVA initial spawn on the east side of the map.
-Fixed many collision issues
-US Army specialty role reduction
-Adjusted No Artillery and Spawn Protection boundaries
-Addressed floating meshes

Update: 31 Jan, 2018 @ 7:59pm

Fixed build light error.

Update: 31 Jan, 2018 @ 4:31pm

First Public release!

Update: 25 Jan, 2018 @ 10:18pm