Torchlight II

Torchlight II

FEP+ by "Viz". (Far East Packs Plus) (v.13)
Showing 1-9 of 9 entries
Update: 19 May, 2019 @ 12:10am

Published v.6.0

"Version 13" from "Epoch" and "Phanjam (TorchModders)" with great help from "Sch123" testing.
uploaded onto the "Steam Workshop".

6 Overall Changes made.

= = =
= =
May 16th 2019
= =

Warrior Monk

WM_1:
Fixed skill Chi Blast to make it's allowed weapons functional.

Ronin

R_1:
Vicious Slash skill has been fixed.

Kensei

K_1:
Added a further fix on the Oakwood texture Bokken weapon error.

K_2:
Female Kensei has been given a Polearm as a starting weapon to represent the historical
Onna-bugeisha.

K_3 and 4:
Skills:
Heat of the Forge
Cold Steel

Have been fixed to let their allowed weapons to function.

Update: 13 May, 2019 @ 2:07pm

Published v.5.0

"Version 12" from "Epoch" uploaded onto the "Steam Workshop".
with great help from "Sch123" testing
and discussions with "Phanjam (TorchModders)"

6 Overall Changes made.

Mostly reported bugs and requests that were quickly answered by "Epoch".
We give him a Great Thanks !! ^_^

= = =
= =
May 11th 2019
= =

We are still working on changing the Female Kensei's starting Weapon as requested.

A fix for the Vicious Slash from the Ronin class is still being sought.

Warrior Monk

WM_1:
Changed the Monk's Skills to also allow Great Hammers.

Ninja

N_1:
Changed Snow Storm's Layout.

Kensei

K_1:
Changed the Kensei Skills to also include Polearms.

K_2:
Every appearance of the word "Sword" in Kensei Skills have been changed to the word "Blade" which is a universal term that helps describe the new inclusion of Polearms (Spears).

K_3:
Rewrote the Kensei Selection Screen Description:

Kensei perfect their Two Handed Blade Skills. This helped the Samurai
and the Onna-bugeisha preferring Katana and Naginata respectively.
Some Families trained in both Two Handed Swords and Polearms.

K_4:
Attempted to fix the Oakwood image crash.

Update: 23 Apr, 2019 @ 12:09pm

Published v.4.0

"Version 11" from "Viz" uploaded onto the "Steam Workshop".

41 Total Changes made.

Most changes were directed towards the "Ronin" and a little for the "Ninja" Classes.

= = =
= =
October 28th 2018
= =

Skill changes

Ronin
41: - Change some skill placement in the UI to reflect the skill tree correctly.
40: - The Way of Earth : Removed Shield requirement due to an exploit. Removed aggro effect. Attack speed and cast speed penalty is reduced. Knockback resist now available earlier and increases at each tier. Armor bonuses are replaced with damage reduction. Added skill particle.
39: - The Way of Fire : Removed base physical damage. Tier bonuses are rearranged accordingly. Added skill particle.
38: - The Way of Water : Physical damage penalty is increased. Skill particle is renewed.
37: - Side Kick : Skill is replaced with a new skill called Vicious Slash.
36: - Bloody Bounty : Buff duration starts at 15 sec, each skill level increases the duration by 2 sec. Tier 1 now reduce skill cooldown by 5 sec, however subsequent tier no longer reduces cooldown.
35: - Focused Damage : Now correctly displays actual damage instead of bloated value. Buff duration is increased, cooldown is reduced to 15 sec.
34: - Storm Blade : Skill is replaced with a new skill called Primal Strength.
33: - Cold Steel : Skill is replaced with a new skill called Emberize.
32: - Rage of the Earth : Cooldown is reduced to 4 sec. Tier 3 magma bursts are reduced to 7, but will spawn in a much closer area rather than spread out. Burned enemies will take significant damage, around half of the skill's dps.
31: - Falling Strike : Skill is replaced with a new skill called Cold Burst.
30: - Quick Slash : Has 0.5 sec cooldown

= = =
= =
October 14th 2018
= =

General changes

29: - Fixed an issue that caused Ronin charge bar to deplete way too slow. That was unintentional, sorry.
28: - Corrected Ninja's Blizzard animation setting so that it'll appear regardless of weather settings.
27: - Fixed a skill conflict between Monster Hunter and Red Mage.
26: - Fixed an issue that prevented some high level weapon to be found as a loot.
25: - Corrected level 15 affixes for Ronin's The Way of Fire.

Skill changes

Ronin
24: - Charge bar : Removed Full Heal as it is too overpowered. Increase dodge chance to 25%. damage taken reduced by 25%. The charge bar will charge faster than before but depletes faster as well.
23: - The Way of Fire : Dual wield damage bonus is replaced with physical damage bonus. Tier 1 effect is replaced with critical chance. Tier 2 will give bonus to fire damage. Tier 3 effect is replaced with critical damage, and burn chance is removed. Armor reduction is increased.
22: - The Way of Water : Cast speed bonus is replaced with charge rate bonus. Ice and Electric damage bonus are doubled and available earlier.
21: - The Way of Earth : Tier 2 effect is reduced. Added slight movespeed reduction.
20: - The Way of Air : Tier 1 effect is reduced. Tier 2 effect is increased.
19: - Deadly Focus : Mana recovery is replaced with charge decay rate bonus.
18: - Frozen River : Restricted to melee weapon only.
17: - Sturdy : Replace physical armor with max hp.
16: - Find Weakness : Restricted to ranged weapon, new effects.
15: - The Way of Hermit : Reduced movespeed reduction.
14: - Bleeder : Tier 1 effect is reduced.
13: - Unnatural Reflex/Unstoppable Force : Allows any weapon.
12: - Battle Ready : Restricted to melee weapon only.
11: - Focused Damage : Allows any weapon, cooldown is decreased to 45 sec. Duration starts at 10 sec, increases by 1 sec at each skill level. Damage bonus is reduced.
10: - Dull Pain : Increased buff duration, damage reduction and damage penalty.
Cooldown remains at 60 sec across all levels.
09: - Rage of The Earth : Cooldown is reduced to 5 sec, mana cost is increased.
08: - Raging Inferno : Manacost is reduced by 50%, cooldown is set to 1 sec.
07: - Sweeping Fire : Increased DPS%, removed fire damage.

Ninja
06: - Charge bar : Added 10% damage bonus. Adjusted mana cost reduction from 50% to 25%
05: - Mastermind : Cast speed bonus is replaced with charge rate bonus.
04: - Dragon's Breath : Mana cost is reduced
03: - Thunder Clap : Mana cost is reduced
02: - Water Drown : Mana cost is reduced
01: - Blizzard : Mana cost is reduced

Update: 14 Aug, 2018 @ 6:04am

Published v.3.0

"Version 10" from "Viz" uploaded onto the "Steam Workshop".

32 Total Changes made since "May, 21st" to "July, 30th" of the year "2018".

Most changes were directed towards the "Kensei" and "Grand Master" Classes.

The main Steam Image for this mod was also updated: More light around the moon and a clearer name.

= = = =
= = =
"July, 30th, 2018".
= = =

= =
General Changes:
= =

32. Fixed "Kensei" 'Arterial Strike' interaction with 'Fine Control'.
Many thanks to "Epoch" for his help.

31. Another attempt to fix the Stat crash bug, courtesy of "Epoch".
As a result, certain Skill affixes that scale on Weapon Dps / Damage
now scale on either one of the main stats.

30. Fixed some typos for certain Skills and Charge Bars.

29. Added one Legendary for Hidden Fist, Floating Fist and Closed Fist.
They should drop at Level 90+.

= =
Skill Changes for "Kensei" Class.
= =

28. "Fine Control".
Now deals % of Weapon Damage on effect.

27. "Pommel Strike".
Lowered Damage % yet raised scaling per Level.

26. "Heavenly Slash".
Raised Damage % slightly.

25. "Nowhere to Run".
Raised Damage % Largely.

24. "Flash Blade".
Raised Damage % largely, Cool Down is lowered by 1 second.

23. "Thousand Blades".
Raise Damage % largely, Cool Down is lowered by 1 second.

= = = =
= = =
"May, 30th, 2018".
= = =

= =
Skill Changes for "Grand Master" Class.
= =

22. "Stamina".
Raise the number of attacks required to gain the healing effect.
Largely lowered Mana recovery.

= = = =
= = =
"May, 22nd, 2018".
= = =

= =
General Changes.
= =

21. Fixed texture issue with Level 10 Tattoos.

= =
Skill Changes for "Grand Master" Class.
= =

20. "Cold Death".
Cool Down is lowered to 5 seconds.

19. "Power Stomp".
Debuff duration is lowered to 6 seconds,
Cool Down is raised to 3 seconds.

18. "Heaven's Grasp".
Cool Down is lowered to 2 seconds,
Cast Speed is lowered,
Debuff duration is set to 4 seconds at all Levels.

17. "Roll with the Punch".
Cool Down is raised to 40 seconds.
Replaced: Dodge Chance bonus with Stun Resist and Slow Resist.

16. "High Kick".
Lowered Tier 1 additional Damage and Cast Speed.

15. "Hard Stance".
Damage bonus scales by 40% of Strength Stat.

14. "Hidden Stance".
Damage bonus scales by 60% of Dexterity Stat.

13. "Legendary Stance".
Damage bonus scales by 80% of Focus Stat.

= = = =
= = =
"May, 21st, 2018".
= = =

= =
General Changes.
= =

12. Fixed an error in a "Kensei" passive Skill that caused the effects to stay
permanently after Respec.

11. Fixed missing textures for certain Items.

10. Deleted Polearm requirement from "Warrior Monk" 'Chi Blast' Skill
so it can function properly.

09. Changed "Kensei" Charge Bar effects.
It now raises Attack Speed by 10%.

08. Changed "Ninja" 'Stroke of Genius' to be a standard passive.
It's new Skill name is "Mastermind".

07. Raised the Health amount required to activate "Ninja" 'Escape Mastery'.

= =
Skill Changes for "Grand Master" Class.
= =

06. Changed "Sweeping Technique", it's now called "Sudden Rush".
It activates Speed buff upon the Execute effect.

05. Lowered "Flip Kick" Cool Down to 1 Second.

04. Renamed "The Button" to "Quick Uppercut".
Corrected it's Damage and now inflicts higher Bleed Damage
yet at the cost of the Skill having a 1.5 second Cool Down.

03. Gave new Tier effects for "Devastating Side Kick" and corrected it's Damage.
It's now able to hit multiple Targets.

02. Raised: Cast Speed and Damage for "Spinning Back Fist"
yet deleted it's Bleed Damage.

01. Revised Tier effects for "High Kick".

= = =
= = = =

Update: 20 Apr, 2018 @ 9:22pm

Published v.2.1

"Version 9" Main Steam Image Update for FEP+.

I thank "potterman28wxcv" for reminding me early release that this mod needed a better image and now I finally had a day with several hours to work on it. Enjoy the orange glow of the moon lighting the bamboo forest and the more easily readable names inside the image itself.

Instructions for anyone who wants to generate or edit an image similar to this:

Krita is a free art app. They do accept donations.

00. Save images as Png files since those are Open Source.

01. Almost all the tools were Open Source however "Windows Snipping Tool" was not, go use a safe Open Source Screen Capture Tool if needed. (Guts, Torchlight 2 and Steam are not Open Source and are not related to the creation of images).

02. Write the mod name with a Font (use Italics and Bold if needed) inside "Open Office" then Screen Capture around the name.

03. Open "Krita" and use some of those crazy brushes that splatters paint around a 512 pixel square sized background.

04. Open "G'Mic" inside "Krita" and select a filter that scrambles the colors all over the image and use various filters several times if needed.

05. Grab and drop the Font name image inside "Krita" as a new Layer then use the Transform Tool to resize the Font image layer to an ideal size.

06. Desaturate the Font Image Layer and Invert it's color if needed then duplicate it and move it slightly away from the name for depth.

07. Use the Selection Tools to grab all the color inside the Font name and use the Brush Tools to give some horizons and particle effects to the inside of the Font Image.

08. Decorate the edges of the picture with Brushes that emulate plants and other interesting visuals.

09. Begin to duplicate (make copies of) the layers and use Gradients and other Color Effects Tools (create your own Gradients for maximum options) to switch their colors and create many layers that all look different (again consider G'Mic and the "Opacity function" for effects).

10. Now for the important Tool: The Brush set to be an Eraser. Start to carefully erase certain areas (again Opacity is very good here and several sizes of Eraser so bigger for large areas and very small for detail) so lower Layers begin to show. Check your layers constantly and just start experimenting with what lighting, shading and palettes look best for the image needed for the project. Auto Contrast is very useful if the Gradient Tool made the words of a lower layer too dormant grey by changing them instead to be shaded, lit and readable.

11. "Krita" allows progress and layers to be saved in a special file so use that if needed for later edits.

12. When ready, don't stop. Just keep experimenting. Reapply the Gradient Tool several times if needed. The best combinations are the ones with the most options in their layers.

13. If everything was done effectively then the final image should be very interesting to view,

14. Thanks for reading and enjoy making your own images! ^_^

Update: 1 Mar, 2018 @ 3:39am

Published v.2.0

"Version 9" from "Viz" uploaded onto the "Steam Workshop".

01. Removed some items from appearing in the FEP+ Merchants. (They were junk Items).

02. Fixed some Class Charge Bars that had inconsistent duration. (This should help in battle).

03. Rebalanced Attack Speeds of FEP+ Weapons again. (Some Big Swords were too fast).

04. Fixed the attack range of Kensei Skill: "Arterial Strike". (It was too short before).

05. Adjusted Drop Rate of some FEP+ Unique Items: (Please tell us if this needs further adjustment).

06. Fixed New Game Plus Scaling on FEP+ Items. (This was messing with Item Requirements).

07. Fixed Texture Issue on the "Rain Stopper Hat". (The Chest Piece texture must remain as is).

08. Fixed Grand Master Class Skill: "Flip Kick" from applying the wrong Affix at Rank 03.

09. Lowered Armor Value on FEP+ Items. (FEP+ Unique Armors now have an extra Affix to help).

10. Removed Elemental Particles from the Ninja Skill: "Ninjato". (Was interfering with Embers).

Update: 27 Jan, 2018 @ 3:47am

Published v.1.0

"Version 8" from "Viz" uploaded onto the "Steam Workshop".

01. Grandmaster's Skills that strictly require Legendary fist are changed. Unique fist can be used.

02. Corrected Kensei's Scorpion Style weapon requirement.

03. Corrected certain items in Far East merchants that could be bought indefinitely.

04. Adjusted some item prices in Far East merchant.

05. Rebalanced some Far East weapons to be closer to vanilla weapon balance.

06. Affix numbers for Unique FEP+ items are reduced.

Update: 26 Jan, 2018 @ 2:53am

Published v.0.1

First attempt to upload "FEP+" for "Viz" here on the "Steam Workshop".

Update: 26 Jan, 2018 @ 2:51am