Rusted Warfare - RTS

Rusted Warfare - RTS

Moo's Defence Agency
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Update: 11 May, 2021 @ 5:54pm

Changes.

Update: 11 May, 2021 @ 4:52pm

Hey everyone! Moo here! Recently starting playing again so *maybe* expect some changes. I just released a small update that should change a few things:

Cannon turret: Removed the requirement of manual selecting & reload. OP turrets are fun turrets amiright?

MG Turret(Tier 2): Looked into the sprite glitch, not quiet sure what causes it. Turned the file off and back on again so maybe that'll fix it.

That's it for now. As I play and find more things I want to change/edit/add, expect updates!

Update: 17 Jun, 2018 @ 4:58pm

Version 3.00!

A complete overhaul of the mod, featuring new sprites, balance changes and 3 new special endgame units!

Update: 27 Feb, 2018 @ 11:01am

Hello everyone! With 2.85 the Monarch has been reworked! It is now a 6 legged mech which can traverse most terrain. The Monarch can carry 25 units, is built at the Experimental Factory, and is also equipped with an autoloading cannon for self defense. It's a good utility unit, and is also well suited for backline support.

Update: 25 Feb, 2018 @ 7:11pm

Changes.

Update: 21 Feb, 2018 @ 6:19pm

Changes.

Update: 21 Feb, 2018 @ 7:56am

Changes.

Update: 20 Feb, 2018 @ 1:48pm

Changes.

Update: 13 Feb, 2018 @ 6:28pm

Just a few additions/changes

Added:
- Tier 3 Credit Factory

Changed:
- Lowered the Frigate's damage.
- Fixed the Dreadnaught's price. A typo led to it being way too cheap.

Update: 11 Feb, 2018 @ 9:35am

Did another balance pass.

Changed:
Attack Jet has had it's health lowered, was currently way to high
Grand Slam Bomber had it's bomb made slightly more powerful
Renamed the Flying Fortress to the Harbinger Gunship because of there already being a "Flying Fortress" in game. Thank you Emeraldriou for the name suggestion.
Lowered the price of the Achilles, it is now more in-line with other land vehicles.
Decreased the HP of the Zephyr, before it was too good early game.