Rusted Warfare - RTS

Rusted Warfare - RTS

Moo's Defence Agency
Showing 21-30 of 35 entries
< 1  2  3  4 >
Update: 3 Feb, 2018 @ 10:54am

2.4 is out! Here's whats been added & changed:

Added:
Heavy Interceptor - An enhanced air to air combat jet. It has dual chain guns and a missile pod.

Changed:
Adjusted Flying Fortress' damge output.

Lowered the price of the Destroyer. It was currently higher than anything else.

Increased the price of the Moo Class Battleship, it is now worth more.

Adjusted the view range of the Radar. It now removes the fog from a large area instead of the whole map. Cost was adjusted to compensate for this change.


Update: 2 Feb, 2018 @ 8:12pm

Changes.

Update: 2 Feb, 2018 @ 2:28pm

Changes.

Update: 1 Feb, 2018 @ 7:15pm

Changes.

Update: 1 Feb, 2018 @ 6:28pm

Changes.

Update: 1 Feb, 2018 @ 6:15pm

Made the dingy and the destroyer easier to tell apart.

Update: 1 Feb, 2018 @ 5:58pm

MDA v2.2 has been released! This is another content update including 4 more units!

Land Units:
Zephyr - A prototype flame tank
Saber - A mobile AA that fires armor piercing projectiles at a very high rate.

Naval Units:
Floating Cannon - Exactly what it sounds like. A ship containing one big fuck off cannon.

Air Units:
Flying Fortress - This beast of a machine carries both a chain gun and a cannon, it's heavy armor can withstand a large amount of damage before being destroyed.

Utility:
Radar - This building allows you to see far into the fog.

Update: 30 Jan, 2018 @ 6:34pm

Balance changes on the flying fortress and credit factory

Update: 30 Jan, 2018 @ 5:47pm

Changes.

Update: 30 Jan, 2018 @ 5:34pm

Changes.