Garry's Mod

Garry's Mod

Star Trek 2009 Ship
Showing 1-6 of 6 entries
Update: 31 Mar, 2018 @ 8:52am

* Fixed issues with networking, you guys can now spawn more than 1 star ship to a single player.
* Fixed red alert not being activated when firing weapons.
+ Added the ability to stay in warp for infinite amount of seconds, you will have to press ALT key again to dropout. (I know there wont be a dropout sound for the kelvin until i fix the sample rate problem).
* made tweaks to the shield and health and damage again.
- Removed unused lua files in autorun due to the ability of having multiple ships this system wouldn't work.


Big reason for this update is to make it compatible with the USS Defiant release. This addon can be found here.

Update: 23 Feb, 2018 @ 4:44pm

+ Added very basic shield and health system (Will be improved over time)
+ Added red alert system. After being attacked, 30 seconds must pass before shield regeneration can occur. Health will not be replenishable.

* Nerfed photon torpedo and phaser damage
Photons used to do 55,000 damage per torpedo, they now do 5000.
Phasers now do 125 damage per phaser bullet (was 1000)

- Removed old warp drive music theme and duration.
-/+ Replaced old warp with new quick warp with short music.

Update: 11 Feb, 2018 @ 7:53am

* Fixed "attempt to call method 'KeyDown' (a nil value)"

Update: 9 Feb, 2018 @ 3:52pm

- Removed Directional Energy Laser beam (Will be recycled for future ships)
- Removed un-used sound files related to energy laser beam.
+ Added Actual Kelvin enterprise phaser bullet thingys, yupe they are performance heavy ish. Video Link
* Fixed issue with warp drive music playing only once.

Okay I'm keeping the warp drive :)

Update: 8 Feb, 2018 @ 1:49pm

- Removed multi beam fire
+ Added photon torpedos
*/* changed warp key to "ALT or KEY_WALK" and ship move down to "CTRL or MOVE_DUCK"

* future notice *
I might remove the warp drive feature. Please let me know if you want this to stay.

Update: 3 Feb, 2018 @ 8:40am

First upload