Garry's Mod

Garry's Mod

TTT_Waterworld_Remastered_2020
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Update: 5 Jul, 2020 @ 11:06am

-Fixed LDR/HDR render bug with the glass texture
-Fixed weird ragdoll collision with lots of bits of the map
-Reduced actual bsp filesize for servers by including materials and sounds in the addon itself instead of packing them into the map file (models are in the bsp for serverside collisions etc)
warning: this will require the client to actually download the addon to get the content, as it is no longer packed into the bsp.

Update: 12 Jun, 2020 @ 4:36pm

Performance hotfix
- Adjusted visibility optimization
- Added fade distance to props

Update: 27 May, 2020 @ 6:29am

2020 Update
- LDR/HDR Lighting overhaul
- "Re"-Added Tester
- Added a generator room for the tester battery
- Changed and overhauled area under the small slide
- Adjusted prop placement
- Adjusted slide pushing
- Overhauled Skybox
- Optimized geometry to some degree
- Adjusted spawn glass durability (4 crowbar hits should break it now)
- Made small windows at the small slide breakable (same as spawn windows)
- Remade and clipped spiral staircase
- Adjusted small vending machine room next to spawn
- Made a custom water texture for all pools
- Added custom model for the large slides (credits: bonjorno7)
- Remade the platform at the small slide
- Added a trigger_push to teleport locations to make sure they aren't obstructed by props

Info about how the tester works:
- Grab the battery from the new generator room, by pressing the green blinking light
- Carry it over to the top of the large slide and insert it into the plug
- The tester is now active and has four charges in total
- The sound that plays when the tester activates and deactivates can be heard from everywhere on the map
- You can "apply" a charge by pressing the button once, the tester will now function for a single test
- Only the left slide can test, as indicated by the scanner props and sparks
- There is no audio queue for the result of the test, there is only the coloured light on the monitor
- After all four charges are depleted, the tester will no longer be usable
- Disclaimer: The sparks will NOT hurt you ;)

Due to some technical limitations with how water works in source, I had to remove the water at the bottom of the large slide and had do obstruct a part of the water below the small slide (the new area)
The issue was mostly that the realtime reflections will break, if two bodies of water are too close to each other and on seperate heights, which source engine does not correctly support.
You can still see this when you stand between the small pool and the large pool on the railing, but I cannot fix that without either completely removing the small pool or moving it, which would be too much of a change.

Update: 9 Feb, 2019 @ 2:52pm

Hotfix 1.9
- Fixed and optimized a few lighting mishaps

Update: 7 Feb, 2019 @ 9:16pm

Update 1.9
- Overhauled skybox, 3D skybox and lighting.
- Optimized, fixed and reduced models and other stuff.

Update: 15 Apr, 2018 @ 9:07am

Update 1.8
- changed top texture of railing to give them some dimension
- rebalanced dollar bill
- made props that can be moved by physgun in sandbox but should'nt, unmovable by physgun
(This includes glass panes and large pipes n' stuff)
- fixed some small things

Update: 1 Apr, 2018 @ 10:33pm

Mini-Update 1.7
- (hopefully) fixed weird glowing glass
- fixed boxes sometimes being invisible for some players

Update: 16 Mar, 2018 @ 3:43pm

Update 1.6
- Added clipping to small camping spots
- Fixed nodraw at the small slide
- Fixed a bit of weird brushes
- Rebalanced amount of blue barrels to the amount of wooden boxes
(This was mainly done due to the fact, that the blue barrels are indestructible prop-killing machines)
- Made the soda teleporter a bit more comfy

Update: 24 Feb, 2018 @ 3:31am

Mini-Update 1.5
- Fixed weird textures

Update: 17 Feb, 2018 @ 3:36pm

Hotfix 1.4
- Reduced volume for the ambient sound
- Tweaked damage of the poison gas
- Fixed something embarrassing