Total War: WARHAMMER II

Total War: WARHAMMER II

Regiments of Renown - Lizardmen (vanilla version)
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Update: 18 Jul, 2021 @ 2:35am

Oxyotl's unique banners (fireblood, daemonbane, slow death, toadskin) can now be applied to Mist Runners & Eyes in the Canopy

Update: 16 Jul, 2021 @ 4:05pm

updated for Silent & Fury dlc!

- all units available to Oxyotl

- Mist Runners: ammo -2
- Wind That Hungers: MA -2; WS AP -4; bonus vs large +3; costs -50
- Eyes in the Canopy: bonus hp -1
- Cohort of the Copper Sun: armour +10; MA +2; upkeep -3
- Temple Guard of Xlanhuapec: added "Crippling Poison" contact phase
- Ability "Shield Wall": duration +3s
- slightly increased upkeep of Mist Runners, Red Shields, Eyes in the Canopy, Temple Guard of Xlanhuapec, Wind That Hungers
- duration of contact phases "Crippling Poison" & "Blinding Poison" to 10s

Update: 8 Feb, 2021 @ 3:45pm

updated for T&T dlc

added unit bracing and "vegetation ignore time" for projectiles

Update: 22 May, 2020 @ 2:17pm

updated for grim & grom dlc

- red shields: costs +60; MD +3; MA +1; charge bonus +2; missile resistance +5%
- yellow crested cohort (skinks): changed attribute chargeReflectorVsL to chargeReflector; weapon base dmg -1; upkeep +5; costs -30; now use spacing wh_main_infantry_large
- shrouded cohort (skinks): costs +70
- eyes in the canopy: ability "show them the way": increased active time to 14s (from 8); missile base dmg -1
- temple guard of xlanhuapec: weapon base dmg -3
- cohort of the copper sun: fire resistance +10%
- yellow crested cohort (krox): MA +3; bonus hp +20; increased WS; costs +50
- shrouded cohort (krox): bonus hp +20; increased WS
- wind that hungers: charge bonus +1; now unlocks at lvl 25 (from 18)

- updated tables with new schemas

Update: 25 Feb, 2020 @ 2:55am

- fixed: Shrouded Cohort (Kroxigors) now available in RoR recruitment panel again.
- the mod is now part of Deco's Regiments of Renown series.

Update: 13 Dec, 2019 @ 3:26am

updated for Shadow & Blade dlc

Update: 14 Sep, 2019 @ 4:03am

updated for empire undivided patch!

- all units now in ror recruitment pool for all lizardmen factions

both kroxigor units:
- added vanilla ability "primal instincts"
- bonus dmg vs infantry -3 (to 22)
- upkeep -8 / -12 (to 260)
- adjusted ui_unit_bullet_points

yellow crested cohort (krox):
- bonus hp -30 (to 520)
- charge bonus -4 (to 38)

shrouded cohort (krox):
- bonus hp -5 (to 600)
- costs -50 (to 1450)
- charge bonus -4 (to 42)

mist runners:
- bonus hp -10 (to 40)
- recruitment cost -30 (to 750)
- missile bonus dmg vs infantry -1 (to 4)
- adjusted ui_unit_bullet_points

yellow crested cohort (skinks):
- recruitment cost -10 (to 750)

eyes in the canopy:
- bonus hp -3 (to 52)
- missile bonus dmg vs infantry -1 (to 4)
- recruitment cost -10 (to 950)

red shields:
- morale -3 (to 65)
- missile resistance -10% (to 10%)
- shield missile block -10 (to 45)
- ability "shield wall": now auto deactivates when moving

shrouded cohort (skinks):
- morale -3 (to 65)

yellow crested cohort (skinks):
- morale -2 (to 68)
- officer hp -40 (to 360)

temple guard of xlanhuapec:
- bonus hp -2 (to 100)

- num men to 160 for mist runners, red shields, shrouded cohort (skinks) and yellow crested cohort (skinks)
- armour -5 for red shields, shrouded cohort (skinks) and yellow crested cohort (skinks)
- all units now available in custom battles for tlaqua, spirits of the jungle and itza
- adjusted some unit names
- unit_sets redone

Update: 17 Apr, 2019 @ 6:07pm

updated for Prophet & Warlock dlc

- rebalanced all units to better fit into the new lizardmen unit roster
- all units are now classified as regiments of renown instead of as blessed units
- new abilities & on hit effects

2 new units:
- Wind that Hungers: ripperdactyl riders with unbreakable and stat buffs
-- recruitable from shrine of birds landmark in oyxl (& "exotic animals" building chain)
- Tichi Huichi's Raiders: cold one riders; very fast & vanguard deployment
-- recruitable from emerald spawning pools landmark in itza (& "exotic animals" building chain)

Yellow Crested Skinks:
- new on hit effect: crippling poison: reduces charge bonus, acceleration and speed
- use new 2handed animations

Shrouded Cohort (Skinks):
- use new 2handed animations

Eyes in the Canopy:
- new on hit effect: blinding poison: reduces accuracy and melee defence

Temple Guard of Xlanhuapec:
- added vanilla passive ability "guardian"

Mist Runners:
- can now skirmish

Update: 8 Nov, 2018 @ 12:38pm

- updated for Vampire Coast dlc

Update: 9 Oct, 2018 @ 12:26pm

- updated unit images for "eyes in the canopy", "mist runners" and "shrouded cohort (skinks)"

ability: shields up:
- decreased vision range to -100 (from -30)
- removed specific behaviour (units no longer change formation)
- fixed unique id

ability: show them the way:
- increased duration to 8s (from 5s)
- now has range 30 and affects up to 3 friendly units