Hand of Fate 2

Hand of Fate 2

Chronomancer (Challenge)
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Update: 26 Feb, 2018 @ 12:02pm

The "Chronomancy Trap" encounter has been removed and is replaced with the brand new "Wheel of Time" encounter. These are quite similar but WoT is superior in that you are much less likely to wind up having inifinite spins, it has more focused rewards so it's more useful for deckbuilding and the results of your actions should be clearer.

Rejigged the tokens so that the silver grants "Shrinking Child" and "Twisted Time" and the gold grants "Wheel of Time" and "Chronomancy Trap" (so if people really liked it they can still include it even though it's not in the scenario anymore)

Speaking of gold rewards, it's now a little harder to get the gold, but the encounters that affect it now cause the token to float so you can see where you lose it. A little trial and error should be enough to work out how to snag the thing.

The wheel challenges should find their difficulty scales more naturally.

Finally the dice roll challenge now gives explicit feedback on what die result lead to a particular outcome which should make it clearer what gives a good or bad result and that it's not just a binary "get the goal / don't get the goal" thing.

I tried to make the Chronomancer's health bar appear across the screen like a proper boss, but I couldn't figure it out so I'm leaving it till someone helps out on the modding forum or it becomes a built in part of the tools. I suspect that this might be a while though because I imagine the devs are busy at the moment. I keep seeing references to endless mode popping up in the editor so it's clear that a lot is going into it right now.

Update: 19 Feb, 2018 @ 6:29pm

Mod is now a complete new level!

The encounter cards from the previous
version of the mod can now be unlocked
by playing the level.

Update: 16 Feb, 2018 @ 5:15am

Modified the Chrono Trap encounter

Dialogue now explicitly mentions that rewards from the wheel are coming tomorrow (so it's obvious why they don't trigger there and then)
Rewards accumulated so far are displayed at the side.
They're discarded when the day starts over. (so it should be more obvious why they're gone)
The "day start" dialogue changes each day for the first four days to make it more explicit why the player is trapped (and to hint as to how to get out of it)
The wheel spins slower each consecutive day.
The "reset pain" grows greater each consecutive day.

Update: 14 Feb, 2018 @ 6:25am

Added new encounter "Chrono Trap" which it's possible to do over and over again until you get it right ;)

Changed method of awarding tokens. The mod should now always give two tokens - one which contains cards added in the last update and one which contains all other cards. The purpose of this is so that new subscribers only have to open two tokens, but existing ones should see a new token whenever they log in and there's something new to try.

If I wind up updating several times before you log in, you should get a token with the most recent card and the other new cards will be quietly added to your collection behind the scenes.

Update: 13 Feb, 2018 @ 7:38pm

Added a new encounter "Shrinking child" about helping a man who is ageing backwards.

Modified the "Area of Twisted Time" encounter to use the challenge's monster list (So if you use the encounter in an early challenge you'll face weaker monsters and if you use it on the final level it'll contain tougher monsters)

Update: 13 Feb, 2018 @ 2:43pm

Shuffle difficulty raised from testing level.
Fame rewards added

Update: 13 Feb, 2018 @ 1:59pm

Update: 13 Feb, 2018 @ 1:32pm

Update: 13 Feb, 2018 @ 12:52pm