Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Killing Floor 2 -- MP7 (Custom Weapon)
Showing 1-8 of 8 entries
Update: 17 Jan, 2019 @ 11:55am

v1_5 > v1_5fix -- (17-01-2019)

- Corrected a typo in the Netricsa entry for this weapon (Netricsa said weapon holds up to 30 bullets per mag, but in the SS3 version it holds up to 45, this has been corrected to that)

Update: 17 Jan, 2019 @ 11:19am

v1_4 > v1_5 -- (17-01-2019)

- Cleaned some stuff to reduce filesize if even by a little bit

- Improved the look of the Netricsa model for this weapon (SSHD)

- Fixed attachments causing errors thanks to the amazing 2018 update

- Slightly improved the way the player holds the weapon in the First Person animations, I'll eventually get to reanimate the reload animation in the future.

- Removed / took new screenshots to improve the front page of this release.

Update: 19 Nov, 2018 @ 9:32pm

v1_3 > v1_4 -- (19-11-2018)

- Reimported normal map textures so that they now work properly and use the proper format, as of Fusion's 2018 update.

- Weapon shaders slightly adjusted, considering Fusion's 2018 update makes everything with base specularity look like rubbish thanks to the forced bloom.

- Removed viewmovers off the SSHD version of this weapon, since weapons in SSHD generally don't move your screen as you shoot.

- Removed ADS, reduced firerate a little bit, reduced damage to 11 (from 12), weapon now has perfect accuracy. (SSHD Only)

- Improved Activate and Sprint animations, will probably also update the Reload animation in the future. (New animations can be seen in the new video posted in the front of this release)

Update: 3 Jun, 2018 @ 12:24am

v1_2 > v1_3 -- (03-06-2018)

- Reduced damage per bullet from 13 to 12 in both versions.
- Reduced firerate just by a slightly little bit

Update: 25 May, 2018 @ 9:41pm

v1_1 > v1_2 -- (25-05-2018)

- Major balance update released:

* Total bullet count increased from 330 to 495
* Ammo required to reload increased from 30 to 45
* Ammo pick-ups give 45 ammo instead of 30
* Reload time sped up to 3.2 seconds (BFE)
* Damage heavily reduced, from 20 to 13

These changes were introduced to hopefully repurpose the weapon as an SMG, slightly superior over the AR but still somewhat inferior to the Minigun, as opposed to a Minigun that you reload.

Update: 7 Mar, 2018 @ 5:19am

v1fix > v1_1 -- (07-03-2018)

- Fixed the Serious Damage + Invincibility overlays blocking the red dot sight when aiming. (Thanks, Solais.)

Update: 14 Feb, 2018 @ 9:34pm

v1 > v1fix -- (14-02-2018)

- Fixed a crash related to the Deathmatch version of this weapon. (Tried to load icons from a non-existant directory as opposed to the one intended).
- Adjusted sounds to be Mono, so audio issues like being able to hear the gun at the same volume no matter how far you are from it should be fixed.

Update: 14 Feb, 2018 @ 8:07am