Space Engineers

Space Engineers

EscapeFromMars Wico
Showing 11-20 of 35 entries
< 1  2  3  4 >
Update: 26 Dec, 2019 @ 11:22am

Version 31

MOD is now updated to work with 1.193.100.

updated all the transport (convoy) blueprints in the mod
added checks to remove old convoys on load
added checks for NAV failing so in the future it will fall back to keen autopilot

Update: 3 Dec, 2019 @ 8:33pm

Current Version : 30

Add food dispenser to perma banned list.

Version: 29

Fix problem with backup drones getting stuck and not moving towards base
Fix problem with drone getting to base and not finding player in (too-short) range (increased search range)
If difficulty >3, then reduce backup drone respwan time
Added "returning To base" drone state so it won't get despawned until it actually arrives at target base
.and made beacon messages reflect this state

Version 28

Force client player into CRASH faction when connecting.

Version 27

Updates for SE V1.192 Economy Update

o Fixes the faction problems that SE 1.192 creates.
o adds convoys for powerkits and medkits


Version 26.

Add difficulty scaling (default is 1)
Add MultiplayerScaling for difficulty (default is off)

Added commands:

/efm heat
shows current heat, difficult and scaling settings

/efm difficulty #
sets the current difficulty

/efm scale true|false
sets the multiplayer difficulty scaling


To set 'hard' mode
/efm difficulty 5
/efm scale true

You only have to do this once; it will be saved on game load

Update: 28 Jun, 2019 @ 9:04pm

Oops..

Update: 28 Jun, 2019 @ 9:03pm

Update: 21 Jun, 2019 @ 8:27pm

Version 25
Remove missiles from Basic Weapons tech
Ensure Medbay is powered on at scenario startup.

Update: 18 Jun, 2019 @ 10:50am

Version 24
Text Hud API startup checking
Basic Weapons Mabel voice audio file update

Update: 10 Jun, 2019 @ 6:14pm

Version 23

Update (finally) to TextHudAPIV2

The "Hacking" UI should be visible now.

Don't announce MOD init on clients (to avoid getting multiple messages)

Update: 6 Jun, 2019 @ 10:49am

Version 22.

Added chat log of communications.
Slight change in "start-up" sequence of the crash ship as Mabel turns things on and finds files to decrypt.
Mabel now knows the contents of the convoys and will tell you.

Note: As before, not all convoy communications are decoded by Mabel. You still need to pay attention to the convoy beacons for components you might need.

Update: 3 Jun, 2019 @ 3:10pm

Fix for error in fixup of speakers not having the Mod's audio selected.

Update: 30 May, 2019 @ 9:38pm

Fix for some grids being counted as a 'GCORP base' that were not intended

Thanks to RobRendell