Space Engineers

Space Engineers

EscapeFromMars Wico
300 Comments
Extramrdo 20 Jun @ 10:12am 
If you can get the crash logs, that'd help. Also: don't use this version of the mod, use the updated test mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1874524778

about the crash logs: https://www.reddit.com/r/spaceengineers/comments/8ukcu0/where_can_i_find_crash_logs_for_space_engineers/
runswithswords 17 Jun @ 1:27pm 
Hey, love the mod, but the game continues to crash unexpectedly. It seems to happen sometimes when the game is loading convoys. It doesn't happen with every convoy, and is very fickle when it comes to crashing or not. Anyone else deal with these issues?
Alienicon 5 Apr @ 4:55pm 
I just wanted to pop in and say that this was an absolute joy to complete. Now I feel so melancholy. This, so far, has been the best scenario I have seen and done. I had a sense of purpose, the AI communication was on point, made SE feel like a AAA game. Thanks to all who put in so much hard for for this old man to enjoy himself with.
Extramrdo 10 Nov, 2024 @ 5:10pm 
I hope this project keeps bringing you joy!
Wicorel  [author] 10 Nov, 2024 @ 2:19pm 
The world has the "update WIP" label. You don't need to subscribe to this mod.
Extramrdo 10 Nov, 2024 @ 2:13pm 
Have you considered changing the title of this mod to reflect the old, unupdated state? like add [OLD/Unupdated]
Wicorel  [author] 10 Nov, 2024 @ 1:07pm 
"This" version is the "old", unupdated version.

Try using the updated test mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1874524778
Senri 10 Nov, 2024 @ 8:26am 
:hssbwarning: I just tried this version and noticed that at the Thrust testing facility the perimeter turrets are attacking the Facility itself. Also the Anti Air trucks are being attacked and destroyed before I can even get close by Friendly fire. but other than that everything working fine sofar
Wicorel  [author] 31 Oct, 2024 @ 5:10pm 
Try testing using the newer version of the world with the updated mod
Jolly 30 Oct, 2024 @ 10:17am 
aren't there mods that reform planet's voxels back to default every so often?
i never used them but i've seen them on a few youtubers use it
TomBabmo 30 Oct, 2024 @ 7:32am 
I have been playing this for a while now and it seems that over time ground convoys chew the ground full of potholes and now there is just pile of drones in a big hole where they spawn near gcorp base
Survival Ready 14 Apr, 2024 @ 11:44am 
@andy.wolverine: to remove this effect before starting SE on the PC, go to the folder C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\1301917772\Data and delete the CubeBlocks.sbc file.
EGO Kitten7770 3 Apr, 2024 @ 1:55pm 
I have a assortment of basic utility mods on the play through I'm doing. No mods that will break ascetics of the scenario. There are 19 plus the 2 required for Escape from mars running with no issue.

well there is 1 issue Miki scrap recycling is bugged. Nothing that can't be fixed with a little creative tool magic. Though being 38 episodes in, I'm just going to tough it out.

Oh and to Andy.wolverine the being inside the turret when you go to control it has been in the scenario for years now. The best work around to this issue is to build a custom turret and use it's camera to zoom in.
Mr_Mosey 2 Apr, 2024 @ 12:46am 
Mr_Mosey Just now 
All the others work. (Or at least don't freeze the reticule in place halfway between 1st person & the G menu.)

Though, I *also* noticed that for some reason, the game started me at the default 100,000 PCU, when, after booting it back up to over 200,000 PCU, that there was only ~30k PCU left in the G menu.... (From Miki's Scrap, all the G-Corp grids, & all the other misc. POI's the mod adds.), which could ALSO have been the cause...

Update: It turns out the mod that was causing the G menu to lag the game out was "Upgradeable Thrusters". I guess it makes sense, as they're underneath all the other thrusters in the progression menu. Both the thrusters themselves & their upgrade modules.
Mr_Mosey 2 Apr, 2024 @ 12:46am 
That, I did not know. Figured there'd be a decent number of people.doing so. That said:

Good suggestion, though in this case I started a new save, then started adding mods 1-2 at a time to find the culprit. Of my original 22-ish, there's 4 left I have to try:
- Federal Industrial - Logistics
- Federal Industrial - Construction
- Upgradeable Thrusters
- Ultimate Small Grid Conversion Pack

Of these remaining 4, I believe it's the last one that's the culprit, as it adds gas storage tanks & a refinery in small-grid format. Of which, I believe aren't put behind the usual progression bit that normally accompanies such items. And as EFM locks certain items away until 'hacking' said blueprints, & blocks others for the duration of the scenario....yeah...
Wicorel  [author] 30 Mar, 2024 @ 6:09pm 
Most don't play this scenario with a lot of mods because they usually do not play well together.

You can test removing each mod to determine what is causing the lag.
Mr_Mosey 30 Mar, 2024 @ 3:48pm 
I've posted this in the other mod page already, but wanted to post it here so hopefully more people see it:

Has anyone tried playing this scenario with mods, lately? I tried adding around 22 mods, but every time I try to open up the G menu, the game lags horribly & it maxes out my RAM.
Also, anyone know which game settings do & don't work with this scenario?
andy.wolverine 29 Feb, 2024 @ 6:50am 
Hi All!

I have an issue in this mod. When I try to control any gatling turrets in the mod, the UI is broken. I'm inside in the gun, between the barrels, behind the round front plate. It is blocking the view, I can hardly see anything. Even worse, when I try to zoom in it zooms on the front plate. I'm not using any other mods, just the base game with all of the currently available DLCs. Does anyone else has this issue? Please let me know, thanks!
Wicorel  [author] 26 Oct, 2023 @ 1:37pm 
It opens the workshop to the right page for me.
Isabella 21 Oct, 2023 @ 11:39am 
hey don't know if anyone else is having this issue but for some reason this Official world: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1653185489 link does not seem to work when i click on it nothing opens at all any ideas>
Wicorel  [author] 20 Sep, 2023 @ 1:45pm 
Yes, I'm still working on it.
-=Ðﮐ=- Arctic Howler 19 Sep, 2023 @ 11:00am 
If this is still being worked on, it'd be cool to see the newer ai blocks being used by the enemy ai (say a drone research base to unlock them as well?) instead of just the remote controls for more engagement potential options against the player instead of just floating directly above the player and bombarding them... just a thought... love the scenario, wish more people made story/goal focused scenarios that require this level of consideration on the player's part.
Jolly 3 Sep, 2023 @ 8:48pm 
SassyKat isn't talking anymore so nvm
Wicorel  [author] 3 Sep, 2023 @ 8:40pm 
SE stopped working? Be sure to report it to Keen.
Jolly 3 Sep, 2023 @ 8:21pm 
I think it's an English issue.
@sOrk, the problem has nothing to do with losing signals, the game suddenly stopped working for SassyKat
sOrk 3 Sep, 2023 @ 7:13pm 
H can hide all signals
Wicorel  [author] 28 Aug, 2023 @ 4:39pm 
Haven't heard of H stopping convoys..

The weapon changes are coming in the big update.

Spoilers;
- No reactors nor uranium on Mars
- So no missiles on mars
- Extended mission objectives after (first) escape from mars
Jolly 28 Aug, 2023 @ 10:30am 
Not sure how pressing H stops the bases from triggering the spawn of convoys
sOrk 27 Aug, 2023 @ 8:27pm 
There is apparently currently a mismatch in big rocket turret firing range and ammo range. Big turrets were mod extended to 1200 m I think and they apparently fire at targets the rockets dont reach because they explode well before (800 m is vanilla rocket ammo range).
sOrk 27 Aug, 2023 @ 8:25pm 
@SassyKat I think you pressed H on your keyboard.
Jolly 20 Aug, 2023 @ 9:42am 
also, did you add your own mods too?
Wicorel  [author] 19 Aug, 2023 @ 3:38pm 
All Beacons disappear? Maybe after a LONG time and the power has run out. But that seems very unlikely as the bases have fueled reactors.

This is the first time I've heard of this problem. Does restarting SE and reloading the world fix the problem?
If so, it's an SE-related bug and should be reported.
SassyKat 19 Aug, 2023 @ 10:57am 
hey! really awesome work.
Got an issue though. At some point convoys stopped coming and all hostile beacons disappeared from the HUD. Grids still exist in entity list. Any way to fix apart from restarting the whole game?
Wicorel  [author] 4 Aug, 2023 @ 11:36am 
I have been fixing issues in the world by changing them when this mod loads (like spelling errors, etc).

If I change the world, it does not change any existing saved games that any players have. So I tried really hard to avoid changing the world in any significant way.
Chevayo 4 Aug, 2023 @ 11:25am 
Ah ok! Thank you, this clears it up!

And it's totally fine that the main mod wan't updated in a while - modding is ton of work, and if it still functional there is no reason to. The are remark was in no way meant as an nag.

It's just a bit confusing as new user looking at the workshop items (and that is before taking into account all the unrelated stuff Steam workshop might throw into the search results - mod-mods, personal edits etc).

I did not make the connection, that the World would automatically load this, updating the back end in a way.
Wicorel  [author] 4 Aug, 2023 @ 11:10am 
You need to load the world. The world automatically loads this mod.

You don't need to subscribe to this mod at all.

It is true that the official world has not been updated since 2019.

I'm working on a new version of the world to account for the many weapon types added in the years since and also extend the scenario beyond mars.
Chevayo 4 Aug, 2023 @ 9:39am 
I'm probably just being dense, sorry, but is there a step by step explanation somewhere of what i need to download, install and select to play this?

My inclination is to use this mod, since it's the most uptodate.

But then the second line of the mod description says "You don't need to subscribe to this mod. Load the official world" - and links to a workshop item that was not updated in 4 years - 4 Dec, 2019 @ 6:13am

And the short exchange with Become just below also seems to indicate, that i need to load the old mod.

What does this mod do or add to the table then? What will give me the best playing experience?
Wicorel  [author] 15 Jun, 2023 @ 11:05am 
The world itself has not been updated in many years. It's possible that the format/support of the thumbnail is no longer displayed correctly. That should not effect how it works.
Becone 15 Jun, 2023 @ 11:00am 
i have subscribed to that one too . I will try to find the mod on the hard drive and delete it then redownload it . now it shows up with no thumbnail .
Wicorel  [author] 15 Jun, 2023 @ 10:57am 
The link is in the description above.
Becone 15 Jun, 2023 @ 10:54am 
can u give me the link to the world please ?
Wicorel  [author] 15 Jun, 2023 @ 10:52am 
You need to subscribe to the world; not this mod
Becone 15 Jun, 2023 @ 10:51am 
i know , it does not show in the menu , tried restartin the game, now it shows with no thumbnail and when i try to start it it says world is corupted
Jolly 15 Jun, 2023 @ 10:48am 
It's a Scenario from New Games
Becone 15 Jun, 2023 @ 10:39am 
i subscribed to this and it does not show up in the menu . Can i start it another way ?
Wicorel  [author] 14 Jun, 2023 @ 7:56pm 
Please send the EFM log
Val866 14 Jun, 2023 @ 8:56am 
Hi,
Can someone help me, I am playing EfM scenario but the convoy drone doesn't move and stay idle at the GCorp base.
What can I do to solve this problem?

Thank you :)
Kham 19 May, 2023 @ 6:12pm 
Haha yeah, they like to sneak these changes in without any mention. You know, just to confuse the heck out of us. XD
Wicorel  [author] 19 May, 2023 @ 5:36pm 
gah, new camera offset.. .sheesh
Kham 19 May, 2023 @ 10:14am 
This mod does actually override the cubeblock files for large Gatling turret and large missile turrets and looking quickly their definitions are a bit outdated, including missing newer camera offset details.