Starbound

Starbound

Starbound Awakens - A continuation for the Star Wars Community Mod
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Update: 19 May, 2022 @ 11:40pm

PHASE II bugs:
- Merchant access to weapons is still unavailable.Gotta redo it all.
- Many Workbench projects still aren't differentiated enough. It will take another few more man-hours to finish this..
- Number buttons on Workbench pages don't work properly. Find out why.
HINT - check Cx5 for a device with schematics tabs. Then click them to test them. Then do a comparison with the code.

Update: 19 May, 2022 @ 10:39pm

Update: 19 May, 2022 @ 8:13pm

PHASE II, continued.....

All constructible equipment have received .recipe files. Not all weapons have them though. For instance, the Bowcaster only has 3 stages, similarly the DX-R6 has only 3.

Not all equipment has received nerfs to make them viable for use, however. I will be going through them later today to impose my values on them, one item at a time.

ALSO -

- Merchant equipment has not been properly configured.
- Rey and Boba Fett costumes still pending
- (How do we militarize Bounty Hunter costume?)

Update: 19 May, 2022 @ 4:22am

Update: 18 May, 2022 @ 9:12pm

Phase II continues ....
DL44, ZX and the Tusken Cycler are now craftable items from a Weapons Assembly table, but you must first learn their prototypes by handling black market versions of them. These continue to be purchaseable from Mandaloran weapon trader and Smugger tenants, and should have new stats to boot.

Update: 18 May, 2022 @ 9:31am

To do list:

- Move items to their appropriate merchant pools.
- add new recipes and amend current ones - base metals for melee weapons, advanced ones for ranged ones.
- do not alter recipes that are already extant - move them instead into the items' folders to indicate their addition.
- don't forget to scavenge parts from this mod for use in Age of Darkness.

OTHER ITEMS:

- droid masks
- Rey's costume (6 versions).

Update: 18 May, 2022 @ 9:16am

PHASE II is underway - weapons with Tiered versions have been given contraband editions. Generally, melee weapons show have decreased attack time as their tier increases with no change to their damage output.

We will begin work tomorrow (Thursday) by rejigging the Weapons Assembly table, and adding a gaderffi recipe.

Update: 18 May, 2022 @ 8:03am

PHASE I of our rejigging of merchant stock for this mod has begun, with the following steps:

- Removal of T1, T6 items from sale.
- Permanent removal of T6 weapon variants.

Our plan is to eventually re-introduce weapon variants from T1 to T5 to this mod, beginning with T1 variants created using the vanilla Anvil/Forge/Replictor, and T2-5 variants requiring the use of a Weapons Assembly Table. A player will be required to buy the Contraband versions to learn their recipes.

PHASE II will involve re-transcribing merchant stock, so that there are "contraband" versions of weapons on sale for cheap from the Smuggler tenant, but premium T2/T3 ranged weapons and T4/T5 melee weapons from the Mandaloran Arms Dealer tenant.

PHASE III will involve writing in new recipes for these items, so they can be built and upgraded by players.

Update: 12 May, 2022 @ 4:34pm

Missing buttons for Chiss and Twi'lek in Char Creation panel have been added.

Merchants need rejigging of stock, to ensure that people have access to unique weapons like an EE3 Blaster.

There are also some species-specific weapons. We need to make them available to characters from the get go, in the ship hold.

Instead of conversion kits, cosmetic armour should be militarised from Starbound Awakens' Assembly Tables.

Change the buttons. Remove the "6" button and replace it with something else.- DONE

Add conversion recipies for Rey's armour (Felin, Mantizi and FU variants) - not done.
Check Boba Fett armour and get conversion recipes inserted - not done.

Update: 11 May, 2022 @ 10:49am

Chiss are now fully playable, with a character setup button and a fanon blurb to match!

WARNING - Chiss and Twi'lek need female start buttons - bitmaps are WIP to fix this problem.