Garry's Mod

Garry's Mod

The Penetrator Crossbow SWEP
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Update: 11 Nov, 2020 @ 9:36am

None Provided

Update: 25 Nov, 2013 @ 12:53am

Reuploaded, no self.Phys:Wake().

Update: 23 Nov, 2013 @ 12:09pm

Fixed everything

Update: 8 Mar, 2013 @ 6:35am

-Stopped using deprecated entity.Entity.

Update: 6 Mar, 2013 @ 10:19am

-Added checks to make sure the bolt entity exists before being manipulated... in the crosbow too.

Update: 6 Mar, 2013 @ 10:11am

-Added checks to make sure the bolt entity and physics object exist before being manipulated.
-Changed classname to correct string in the bolt script.

Update: 6 Mar, 2013 @ 10:09am

-Added checks to make sure the bolt entity and physics object exist before being manipulated.
-Changed classname to correct string in the bolt script.

Update: 5 Mar, 2013 @ 10:32am

-Added a check to make sure the bolt's physic object exists before attempting to manipulate it.
-Added basic form of ironsights.
-Stopped reloading interrupting aiming.
-Laid basework for possible working scope.
-Tidying... kind of.

Update: 4 Mar, 2013 @ 4:14am

-Added hit sound for non-world entities.
-Fixed using deprecated method ValidEntity to now use IsValid.
-Tidying.

Update: 3 Mar, 2013 @ 9:56am

-Fixed player's FOV not returning to default after aiming.
-Stopped objects with a mass over 200 being pinned to walls etc.
-Other small tweaks and fixes.