Divinity: Original Sin 2

Divinity: Original Sin 2

Helaene - Vampire Class
Showing 1-10 of 10 entries
Update: 13 May, 2018 @ 5:57pm

Version 1.3.3.0:

* Damage increased for several skills (while weapon damage multiplier is removed due to inconsistencies in the game engine) - Slash, Bite, Throw Daggers
* Blood Wall now does damage if created on top of enemies, and now costs 1 memory slot instead of 2
* Hunger damage increased and swapped to Physical from Magic damage

Update: 6 May, 2018 @ 9:59am

Version 1.3.2.0:

Unlock situation hopefully improved in the following ways:
* Unlocks only added to inventory at correct levels (not all levels)
* Unlocks can be used any time between when they are received up until the next unlock becomes available
* Unlock overhead status effect has been removed due to it being annoying when in a bugged state
* Safety check added to remove any current relevant flags before setting a new one when rewards are selected

Thanks everyone for your patience - the unlock functionality is complicated, but I'm doing my best to make it work.

Update: 5 May, 2018 @ 5:31pm

Version 1.3.1.0:

Quick hotfix for new bones reset object.

Update: 5 May, 2018 @ 3:27pm

Version 1.3.0.0:

* Added reset object (bone pile)
* Unlocks should now work up until the next unlock level (ie. from 10-13, not just at 10)
* Duplicate trader added in Driftwood square for those who had trouble with her in the undertavern
* Added back weapon damage to Bloodrush, Throw Daggers, Four Course Meal, Slash, Exsanguinate, Impale

Update: 2 Apr, 2018 @ 10:14am

Version 1.2.2.0:

* Trader will now run away from combat, leading to fewer accidental deaths.
* Regurgitate now does Corrosive damage (Physical Armor reduction)
* Sanguine Orb now does Water damage (Magic Armor/vitality reduction)

Update: 24 Mar, 2018 @ 6:58pm

Version 1.2.1.0:

* Levitate lengthened to two turns instead of one, and lowered to 1 AP
* Bite stealth modifier fixed to 150% not 50%
* Toned down sound on Blood Sigil effects

Update: 4 Mar, 2018 @ 3:15pm

Version 1.2.0.0:

* Major updates to damage handling - everything theoretically bumps from Strength now, but now all estimates should match actual damage
* Blood Sigil CD reduced to 5 from 8
* Exsanguinate - source point requirement removed, 2 AP is now 3 AP
* Bloodrush - damage increased, bleeding chance reduced, crippling chance added
* Stalk - reduced to 1 AP from 2, reduced to 4 CD from 5
* Bite - can now be performed from stealth, damage while in stealth increased by 50%
* Throw Daggers - CD reduced to 2 from 3
* Ring stats updated to prevent them from being included in general loot tables

Thanks to TreSPassR and others regarding damage discrepancies!

Update: 25 Feb, 2018 @ 3:25pm

Version 1.1.2.0:

* Slash - CD raised to 3 from 2
* hopeful fixes for low damage on some skills (damage range)
* fix for Physical Armor on Cannibalism

Thanks to SiebteNacht, MrWhite and DeathenShada for feedback!

Update: 24 Feb, 2018 @ 3:20pm

Version 1.1.1.0:

* Bloodthirsty - adjustments including adding Cleaving
* Bite - lowered to 1 CD from 2
* Pounce - lowered to 2 AP from 3, damage and damage range both increased
* Throw Daggers - damage lowered
* Bloody Barricade - source point requirement removed
* Impale - increased to 3 AP from 2
* Slice - weapon range no longer boosted (ie. with spears)
* Cannibalism - now restores Physical Armor and lowered to 1 AP from 2
* adjustments to better handle dual wielding

Thanks to MrWhite and TheOutlawZ for their helpful feedback!

Update: 23 Feb, 2018 @ 1:52pm