Stellaris

Stellaris

Simple Slower Than Light 2.0 [Unsupported]
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Update: 3 Mar, 2018 @ 12:19pm

SSTL V2.0.1a:
-Increased speed boost from monthly event to 30x. Ships should drop in every time.
-Added event stl.901 - This will immediately grant ships 50x FTL speed. It will stack.

Update: 28 Feb, 2018 @ 10:00am

SSTL V2.0.1:
-Monthly event removed 1-in-3 chance. Now hits every month.
-Monthly event reduced to +16.5x bounus to FTL speeds
-Hyperlane Travel Speed increased to 0.002

Update: 26 Feb, 2018 @ 4:12pm

SSTL V2.0.0:
-Colony Ship maintenance reduced to 1 (Vanilla: 8)
-Science and Construction Ship maintenance removed (Vanilla: 1)
-Shipyards should only pull reinforcements from the same system
-Debris will exist for 18000 days (50 years), due to the fact that vanilla Hyperlane travel is slow, and STL doesn't help at all.
-Hyperlane Travel Speed reduced to 0.001 (Vanilla: 1.0), the lowest I can get Stellaris to function with.
-Jump Drive Windup increased to 1080 days/3 Years
-Added a monthly event that has a 1-in-3 chance to give a ship/fleet a +50x bonus to FTL speed for a day, as FTL speeds this low don't let ships actually arrive into systems.
-Overrode a significant number of localisation strings to remove FTL/"hyper"lane references. A few are still eluding me.