Garry's Mod

Garry's Mod

[VJ] Wolfenstein II TNC SNPCs
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Update: 3 Sep, 2018 @ 3:48pm

  • Replaced the Panzershreck sounds.
  • Decreased Adolf Hitler's health from 650 to 610.
  • Decreased the Commander's health from 150 to 135.
  • Increased the Elite Soldat's health from 115 to 120.

Update: 3 Sep, 2018 @ 10:35am

  • Content Packs 1, 2, and 3 are no longer hidden and should be subscribed to if you're not already.
  • Removed the old Workshop preview and updated it to be more approprate (created by me this time).
  • Re-organized the materials and models in the folders.
  • Reduced the sound files by converting and compression the .wavs into .mp3s.
  • Removed the previous SNPC spawn icons and updated them to look much more visually pleasing.
  • Every SNPC besides the Ubersoldats now have unique walking animations.
  • Adolf Hitler and the Nazi Scientists now holster their pistol until an enemy is seen. With this also comes unique walking animations for them too.
  • Updated and fixed all the weapons to the current VJ Base weapon system.
  • SNPCs will no longer crash the game when being shot at (blood decals were causing the models to crash). The only con is that blood decals won't appear on the models.

Update: 13 May, 2018 @ 12:16pm

Wolfensteion II TNC SNPCs Change Notes – May 13, 2018

+ Added Adolf Hitler
+ Added voice clips for Adolf Hitler

Adolf Hitler is a boss SNPC. Hitler is equipped with a Mauser C96 and has 650hp. He is capable of spawning two Nazi Commanders, with the commanders being able to spawn four Nazt Soldats for a total of eight Nazi Soldats and two Nazi Commander's protecting their Führer, Adolf Hitler.

Update: 3 May, 2018 @ 10:01pm

Wolfensteion II TNC SNPCs Change Notes – May 4, 2018

+ Added Nazi Scientists
+ Added Atom Elite Soldiers (110hp with immunity to fire and poison).
+ Added the German c96 Pistol
+ Added the German Luger
+ Added the p38 Pistol
+ Added the m1014 and TOZ Shotguns for the Ku Klux Klan Shotgunner class.
+ Added the m1014 and TOZ cocking and shooting sounds.
+ Added a new unique sound for the Ubersoldat's laser sniper rifle.
+ Added new required addons.
+ Fixed/Added scorch decal for the Ubersoldat's laser weapons.
+ Fixed the pain and death sounds not playing for the Ubersoldats.
+ Updated, improved, and implemented new laser colors for the Ubersoldats.
+ Updated and improved the spawn icons for each SNPC.
+ Implemented a general sound pitch for every SNPC.
+ Commander's will now spawn four Nazi Soldiers around themselves when an enemy is spotted and if there is enough room. If all Nazi Soldiers spawned by the Commander dies, more reinforcements will arrive. This will continue to happen until the Commander is killed.
This change was done to make the Commander a more unique, and stronger class to go against.
+ SNPCs will no longer accidently kill each other.

- Removed the Half-Life 2 Shotgun for the Ku Klux Klan Shotgunner class.
- Removed the required Nazi models, materials, and sound addons.
This was done to save addon space, help players who claimed that the required addons were crashing their games because of the amount of space it took up, and in case the models are updated.
- Decreased the damage output for a majority of weapons for balance.

Update: 20 Mar, 2018 @ 9:40am

+Made them friendly to the Wolfenstein 1 The New Order SNPCs and The Empire of Japan SNPCs.

Update: 1 Mar, 2018 @ 12:23pm

-Fixed the German MP34 creating an error when a player noclipped through anything in the world.

Update: 28 Feb, 2018 @ 6:14pm

-Fixed the Anti-Tank/Infantry Regular Soldier not firing his panzerschreck, creating errors in the console.

Update: 27 Feb, 2018 @ 11:55pm

Update: 27 Feb, 2018 @ 10:06pm

-Fixed SNPCs not equipping their proper weapons.
-Added three new weapons: the German G41(w) Rifle, the German MP28 SMG, and the German MG26(t) for a total of 28 weapons.
-Added the StG44 (scoped and non-scoped) to the (SMG/Assault Rife) Ku Klux Klan class.

Update: 27 Feb, 2018 @ 10:21am

-Rearranged folders and files to decrease the amount of packs required.