Stellaris

Stellaris

Mass Effect Civilizations - Mass Relays
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Update: 11 Oct, 2019 @ 3:25am

Mods updated with Launcher 2.0 don't seem to be functioning. Reverting to the last working version.

Update: 11 Oct, 2019 @ 12:52am

1.5.0 - 11 October 2019 - Launcher 2.0 Compliance
- Supported version: 2.4.*

Update: 4 Jun, 2019 @ 4:49pm

Initial Upload

Update: 7 Dec, 2018 @ 8:00pm

1.4.0 - 08 December 2018 - Compatibility with Stellaris 2.2.1
- Synced with the latest 2.2.1 live build (bbf4)

Update: 22 May, 2018 @ 8:09am

1.3.0 - 22 May 2018 - Compatibility with Stellaris 2.1.0
- Synced with the latest 2.1.0 live build (01a9)
- FIXED! Added previously missing string replacements related to construction, reactivation and third party reactivation

Update: 26 Apr, 2018 @ 2:52am

1.2.0 - 26 April 2018 - Wormhole split
- Moved the wormhole replacer into a separate file, available here

Update: 25 Mar, 2018 @ 8:32am

1.1.2 - 25 March 2018 - Minor fixes/adjustments
- Changed the colour of primary relays to blue. Gatway and wormhole-based relays are still distinguishable by their names and icons
- FIXED! Several typos, cut-offs, repeat words and cases of Engrish in the strings

Update: 17 Mar, 2018 @ 4:30am

1.1.1 - 16 March 2018 - Wormhole colour-coding adjustment
- Changed the colour of primary relays to pink instead of red

Update: 15 Mar, 2018 @ 10:40am

1.1.0 - 15 March 2018 - Wormhole support
- NEW! Vanilla wormholes have been replaced with primary-type relays, along with changes to fluff that should make sense for their mechanics and activation process
- To distinguish them from gateway-based secondary relays, primary relays use red VFX

Update: 2 Mar, 2018 @ 6:41am

1.0.2 - 02 March 2018 - Phantom code be gone!
- FIXED! The error log should no longer complain about nonexistent animations