Stellaris

Stellaris

Mass Effect Civilizations - Mass Relays
341 Comments
Princess Stabbity  [author] 29 Jun @ 1:30am 
@FenFenScreeScree: I'm afraid that's entirely dependent on how the vanilla tech tree is balanced currently. This mod doesn't affect any mechanics related to bypasses. It's all just renamed Wormholes and Gateways, so you are kinda... at the mercy of the tech tree RNG.
FenFenScreeScree 28 Jun @ 12:04pm 
I cannot figure out for the life of me how to activate the relays. The technologies are not popping up in my research and i'm like... fully researched by this point.
Princess Stabbity  [author] 5 May @ 1:21am 
IT'S 4.0 PATCH DAY @.@

Please keep in mind that most of our mods are going to be broken in many different, exciting and unpredictable ways until further notice! 4.0 is a huge base game update that shakes the foundations of the game and we have yet to fully test it and make adjustments.

We are working on compatibility updates as we speak, but it may take us a few days. We are hoping to release updates as soon as they are ready to go! Thank you for your patience <3
McCloud Jr 5 Apr @ 2:10pm 
@Talia Sendua Ah ok. The mod i mentioned is the only one that I know of that does that.

Your best bet is to remove all of the mods your using and load them one at a time. A massive pain but really the only way to find out which one(s) is the problem.
Talia Sendua 5 Apr @ 1:26pm 
@McCloud Jr, I am not using that mod yet. So it must be another reason.
McCloud Jr 5 Apr @ 5:52am 
@Talia Sendua I believe the mod your talking about is Mass Effect: Beyond the Relays which turns the Galaxy Map into the Mass Effect one with Primary and Secondary Relays for every system with a handful of that connect star clusters with the Primary's
Princess Stabbity  [author] 5 Apr @ 5:23am 
@Talia Sendua: No, this mod does not have that capability. All it does is replace the graphics and names of Gateways.
You are most likely using a different mod that spawns a Gateway in every home system.
Talia Sendua 30 Mar @ 11:48am 
Is it intentional that this mod generates a Mass Relay in the starting system of each AI and player nation in game version 3.14?
Princess Stabbity  [author] 31 Dec, 2024 @ 9:10am 
@Senti: Hmm... could you elaborate please? There have been no major Stellaris patches since the last update so it should still be working. Are you perhaps using a custom shipset that has its own Gateway model? That's the only thing that comes to my mind that would conflict.
Senti 31 Dec, 2024 @ 2:49am 
31 Dec, 2024: Does not work.
wild poring 28 Dec, 2024 @ 5:38pm 
Great job
Johanna HeavenFlier 9 May, 2024 @ 2:42pm 
Great job
Troll 2 Mar, 2024 @ 7:13pm 
Great job
Dusk 2 Mar, 2024 @ 7:12pm 
Great job
Riztler 3 Feb, 2024 @ 1:07pm 
Great job
Princess Stabbity  [author] 25 Oct, 2023 @ 12:03pm 
@demon7swordofficial:
If it's a bug, could you take a picture for me, please?
Demon7swordofficial 21 Oct, 2023 @ 6:17pm 
is it just me or are the mass relays a little....flat
Princess Stabbity  [author] 15 Oct, 2023 @ 12:14pm 
It's still up to date. You can ignore the warnings. I'm currently busy working on our other mods, but I'll make sure to version-bump this one once I'm done.
Wilsonite 00 15 Oct, 2023 @ 7:08am 
Jeez none of the good mods for this game are being updated it seems
AzoorFox 17 Sep, 2023 @ 5:57pm 
UPDATE WHEN?????
SkyShadowing 28 Mar, 2023 @ 9:45am 
@Princess Stabbity

Thanks for the permission! Here's the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953969630
Ernst Zündel 26 Mar, 2023 @ 5:22pm 
This mod seems very useful. I understand it changes the Gateway megastructure graphics. However, does it changes the L-Gate megastructure graphics as well?
Princess Stabbity  [author] 24 Mar, 2023 @ 12:08pm 
@SkyShadowing: Sure, feel free to release it! And also please link here so we can add it to the description n_n
Gravemind1 24 Mar, 2023 @ 8:59am 
@SkyShadowing
That actually sounds really cool lol
SkyShadowing 23 Mar, 2023 @ 11:29am 
Hey Princess Stabbity. I love this mod. I took the time though to make myself a sub-mod that expanded the mod to a slight degree, and I'd like your permission to maybe release it, or turn it over to you so you can either integrate it or release it yourself:

1. It turns Hyper-Relays into 'Secondary Relays', basically smaller Mass Relays.
2. It changes the L-Gates into 'Omega Relays', Mass Relays with the Omega IV Relay's characteristic red glow. It also then changes all references in the (English) localisation from 'L-Cluster' to 'Omega Cluster'.
Francisco 7 Mar, 2023 @ 11:10am 
I love this mod. Thank you so much for creating it :)
Princess Stabbity  [author] 22 Feb, 2023 @ 10:51am 
@vader.schmitt: Probably not related to this mod. It only replaces the gfx files, not the megastructure definitions.
vader.schmitt 22 Feb, 2023 @ 7:46am 
After i built mass relay construction site, i don't see button to complete relay. Is anyone have this problem?
SMmania123 7 Dec, 2022 @ 3:15pm 
I love this mod so much!
Princess Stabbity  [author] 1 Dec, 2022 @ 4:44am 
@n.pedrazalis: It was updated on the day of the patch. If you don't have the current version on your end, please try unsubscribing and resubscribing.
n.pedrazalis 1 Dec, 2022 @ 2:53am 
Hello uptate for major uptate last version 3.6 orion please all mods are broken thank you
Princess Stabbity  [author] 30 Oct, 2022 @ 5:33pm 
Oh, interesting... I thought the entities would update on existing instances. Hmm, that's good to know.
UnholyDemigod 26 Oct, 2022 @ 8:25am 
Discount my last comment. I tested the mod on a saved game, I guess it's not properly save compatible. On a new game it works. They look great
UnholyDemigod 26 Oct, 2022 @ 3:49am 
It changes the name for me but not the appearance. They still look like regular gateways, now they're just called mass relays
Princess Stabbity  [author] 9 Aug, 2022 @ 7:06pm 
@Friedrich II: It's not a new tech, it's the same as the vanilla one that lets you use Gateways, and it has the same requirements and odds of appearing.
Frederick 27 Jul, 2022 @ 4:53pm 
Hi, how can I find the tech for "waking up" the relays? I have all the required mods installed. Does it just show up in your tech tree?
Exo Stranger 15 Jun, 2022 @ 8:04am 
can confirm it works
Exo Stranger 14 Jun, 2022 @ 8:16pm 
Am going to test your tech using the console commands
LostInACave 12 Jun, 2022 @ 7:46am 
@Exo Stranger: This mod only alters the visuals of the relays. If you want gameplay changes then you need to download the sister mod; Mass Effect Civilizations - Expanded Galaxy
Exo Stranger 12 Jun, 2022 @ 7:38am 
@lostinacave the relay tech doesn't appear early for me?
Exo Stranger 12 Jun, 2022 @ 5:57am 
i Don't think this works
Princess Stabbity  [author] 29 May, 2022 @ 11:45pm 
@Disconnectie: We're thinking about it. I could probably release an optional module like the wormhole one.
Disconnectie 29 May, 2022 @ 10:47am 
Love this mod! Are you planning to make a version of this to replace hyper relays with these mass relays? They fit better with the ME lore than the gateways.
Princess Stabbity  [author] 14 May, 2022 @ 11:46am 
@kroganwar22: Sure! As long as you credit us, feel free to include the assets from this mod <3
kroganwar22 14 May, 2022 @ 11:35am 
Hi there! I hope you are having a good day, I am thinking about making a separate Mass Effect total conversion different from Mass Effect: Beyond the Relays. I would humbly ask can I have permission to use your mod to help me out in that process? I understand if that answer is no but I thought I would ask regardless. Of course I will give you credit for the hard work you've accomplished! Thank you for your time no matter the answer. :)
Tralalero Tralala 13 May, 2022 @ 7:08pm 
same xD
Echo 13 May, 2022 @ 11:12am 
I've been using this mod for so long I don't even remember what the original gateways look like.
Zer0_Requiem 29 Mar, 2022 @ 9:38am 
My apologies! I seemed to have done just that! So disregard my issue haha. I love this mod and your other ME mods and look forward to what you make next!
Princess Stabbity  [author] 29 Mar, 2022 @ 8:07am 
@Zer0_Requiem: I'm not sure what you mean. This mod doesn't include that function. Perhaps it's from a different mod?
Zer0_Requiem 25 Mar, 2022 @ 8:17pm 
Im not sure why, but the event upon game start up where you can choose to have all Home systems start with a Mass Relay isnt popping up. Even when the mod is by itself.