Starbound

Starbound

Warframe Parkour
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Update: 25 Mar, 2019 @ 10:55am

v1.08

Note: If you're running the game after updating from 1.07 the game might CTD the first time you load a character, it will work fine after though. I believe this is related to the tooltip and/or category changes below.

It's been a while...

+added custom tooltips
Added a new tooltip type that can be customized to show more complicated weapon damage and longer weapon descriptions. Each weapon has its stats listed to be as accurate as possible so they can be compared to other starbound weapons. For some context on this change see below.

+added weapon: Opticor
A chargeable laser cannon. Rapidly drain your energy to fire a powerful shot with a deadly AoE, damage scales based on energy drained (caps at just below 200 energy when it will autofire). Crouch to reduce energy drain, add a charge cap and pierce.

+added ability tech: Molecular Prime
Hold F to reduce protections and either slow down or speed up nearby enemies. Tap F to cycle between red-slow and green-speed. Costs 50% maximum energy to cast, which can be reduced by using Streamline.

+added mod: Streamline
Reduces energy costs by refunding 30% of energy when energy has been used. It reduces percent energy consumption and can be comboed with high maximum energy to increase its effectiveness.

+added mod: Heavy Impact
When landing at above a certain threshold you will release a damaging shockwave, the damage and size of the shockwave scales based on time falling above the threshold.

Other Changes
Every weapon has new descriptions and stat tags to match the new tooltips (see below)
Greatly improved hitboxes for AoE circle outline projectiles (Artemis Sleep, Artemis Noise and both restore pads)
Moved foundry folder to hopefully fix an issue with mod incompatibilty
Modified foundry crafting interface to fit the new .itemdescription
Fixed the Artemis Bow forcing the first bullet jump to throw the player right
Fixed a blinking column of pixels in the lenz freeze projectile
Fixed an assetmissing.png warning in starbound.log
Reduced kickback on the Dera Vandal (Cosmetic only)
Fixed weapon categories for Soma, Dera and Sybaris
Set "fullbright" for the Exalted Blade and its swooshes



Tooltip Context
Previously some weapons were using the "base" tooltip, which meant that all that was displayed was the description and not the damage, rate of fire or energy usage. This was intentional for two reasons:
1: Some weapons had unique abilities that needed to be stated through the item decription.
2: The majority of weapons use custom lua scripts that allow for custom energy drain and damage modification. Which meant that the vanilla damage calculations were completely wrong and/or missing important details.

The new tooltip is based on strings that are stored in the weapons .activeitem file, similar to descriptions, this means that it's possible to display both the different damage types and gives extra room for descriptions to show a weapons unique properties. It also lets me give everything colour to make the weapons extra unique.

It may be a bit inaccurate because there's no easy way to see the exact stats of each weapon. I've gone through each weapon and made the tags to be as accurate as I think I can get them.

And while a little bit of information is still left out (Like the Redeemer left click crouch burst combo and the Exalted Blade crouch final attack spam.) I feel like there's enough information displayed to get an accurate enough assessment of the weapon just by looking at it.

Update: 23 Mar, 2018 @ 5:30am

v1.07

+added weapon: Artemis Bow
Read below for more information.

+added weapon: Dera Vandal
A deadly accurate fast firing Corpus assault rifle, deals electrical elemental damage and leaves behind an electic proc.

+tweaked Exalted Blade
-changed category from "Exalted" to "Exalted Blade"
-reduced damage on the melee attack


+tweaked Nosam Cutter
-added a precision mode useable by holding shift

Artemis Bow
The main attack for the Artemis Bow is a spread of arrows, similar to a shotgun, that decreases it's spread and increases it's damage and energy cost depending on how long the charge is held.

The Artemis Bow has 4 colour modes, that can be switched by tapping shift.
Holding shift will cause the weapon to light up, and firing the weapon will shoot a special arrow, that is different depending on the current colour of the weapon.


Purple / Cloak Arrow:
Fires an arrow that creates a small bubble that lasts for 7 seconds and makes enemies and allies within the bubble slightly invisible and invulnerable.

Yellow / Dashwire:
Fires an arrow that acts as a grappling hook. Releasing shift will drop the hook. To acend and decend the wire move your cursor above and below your character.

Red / Noise Arrow:
Fires an arrow that creates a large sound explosion at it's impact point. It deals heavy damage at it's epicenter and any enemies caught in the explosion recieve a slow that fades over time.

Blue / Sleep Arrow:
Fires an arrow that causes enemies to be stunned for 7 seconds. They will also be tinted a blue, while they have this debuff all their protections will be removed. Allowing for armoured enemies to be easily killed.

Notes
I think I've almost doubled the install size of the mod with this one.

Update: 6 Mar, 2018 @ 12:26pm

v1.06

+added weapon: Exalted Blade
A sword made of pure energy, the Exalted blade is visible only when attacking, and drains energy while visible. It has a 5 hit combo that fires a different elemental wave each hit, with the final attack sending all 4. Crouch to only use the final attack. Wave base damage scales off maximum energy.

Other Changes
Increased the volume and reduced the reverb of the Sarpa and Redeemer's shot

Update: 4 Mar, 2018 @ 1:36pm

v1.05

+added weapon: Sarpa
A single handed Gunblade that bleeds the enemy with a fast burst of 5 bullets. Hold crouch to rapid fire. Has an infinite combo that deals consistent DPS. Can equip two at a time.

+buffed: Soma Prime
-dps from 2.2 per shot to 3

+buffed: Redeemer
-added knockback to bullets

Other Changes
Fixed a bug during bullet jumps that caused you to remain upside-down when switching weapons.
Rotated the inventory icon for the Redeemer.
Removed redeemer.animation as it wasn't being used

Update: 3 Mar, 2018 @ 4:12am

v1.04 Hotfix

+tweaked Brief Respite
-added a small invincibility frame when landing so fall damage does not drain the shield
-fixed a bug that caused the game to crash when taking off the EPP pack with shield active
-fixed a bug where using /reload with the shield equipped didn't remove the protection buff

Update: 3 Mar, 2018 @ 2:14am

v1.04

+added weapon: Redeemer
As a Gunblade the Redeemer fires a powerful shotgun blast with each swing. Hold crouch to fire the shotgun independently. Holding crouch and left click while swinging will quickly fire two shots. Time crouching with melee swings to maximize your fire rate.

Other Changes
Fixed some typos in augment descriptions
Fixed some strange grammar choices in item descriptions.

Update: 2 Mar, 2018 @ 4:34am

v1.03 Hotfix

+changed: Bullet Jump Glove
-Improved aiming / tracking so Bullet Jumps are more precise.
-Fixed initial stance causing you to be unable to aim and turn until Bullet Jumping for the first time.


Other Changes
The Nosam Cutter's price now matches its build cost.
Improved tool tips for the restore pads and bullet jump glove.

Update: 2 Mar, 2018 @ 4:07am

v1.03

+added tool: Energy Restore
Throwable pads that creates an aura every 7.5 seconds that regenerates energy.

+added tool: Health Restore
Throwable pads that create an aura every 7.5 seconds that regenerates health.

+added tool: Nosam Cutter
Single handed mining laser that can be used to quickly harvest far away resources or cut your way though the world.

Update: 1 Mar, 2018 @ 4:07am

v1.02

+added mod: Aviator
Increases protections by 40% while in the air, with roughly 72 protection you get 100% damage reducion in the air.

+added mod: Brief Respite
When using above 11 energy in one attack, you gain a shield which has it's health set to the energy used in that attack. The shield grants 100 protection, and each hit removes 20 health from the shield. The shield must be gone before being reapplied.

+added mod: Equilibrium
Regnerating energy also regenerates your healh, while regenerating health regenerates your energy. Energy regen is active through resource lock.

+added mod: Quick Thinking
When at 20% health or below, taking damage that is less than your current health costs you 20 energy and resets your health to 20%. If your energy runs out, or you take more damage than 20% of your health, you will die.

+added mod: Rage
Taking damage increases your energy by the amount of health you lost. Energy is still gained when resource locked.

+added mod: Vitality
Doubles your current health.

Other changes
Fixed item recipe for the Ignis Wraith.
Made all mods more descriptive.
Made mod price costs the same as their build cost.

Update: 1 Mar, 2018 @ 12:34am

v1.01

I just dropped all my spaget.

I've had to make a quick hotfix for the foundry, recipes for some mods and techs should now work outside of admin mode.