Sid Meier's Civilization V

Sid Meier's Civilization V

[Overhaul] Fire Emblem Weapon Triangle
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Update: 23 Apr, 2018 @ 1:25pm

Balance changes:
The Journeyman now comes at Iron Working. The AI loves to build these things for some reason and their lower production cost made for some very annoying Journeyman rushes in the very early game, forcing you to pretty much hoard an army of your own even if you weren't shooting for domination or war.

Bugfixes:
Buildings/Wonder/Social Policies that relied on vanilla combatclasses have now been adapted to work with the new CombatClasses

Update: 10 Mar, 2018 @ 4:26pm

Squashed some typo's , bugs and other stuff. Sorry for those with technical difficulties!

Update: 9 Mar, 2018 @ 6:39pm

Major Update in the SupperEffective Patch!
Adds several new combat classes focused around Armored, Flying and Mounted units, and reintroduces vanilla mounted promotions to them as well. Updates current units and UU's to have their classes updated accordingly, obviously.

Balanced the Axe Fighter even further, setting his strength back to a cool 13 and changing their production cost.
Valentian Villagers are now Sword units.
Agustrian Baron now part of the Triangle!


Bugfixes:
Kiang's Thunder Mage didn't have the right combatclass and promo.
Barbarian Swordsman has the right promotion now, no more swordsmen being effective on lances.
All lances/Knives are actually effective on tomes now!
Magic is effective on bows and axes!

Update: 3 Mar, 2018 @ 3:48pm

Patched so that all the vanilla promotions actually show up when a unit hits max experience for his level now :)
Next Patch will be the Supereffective patch, in which the types get diversified into Flying, Mounted and Armored!

Update: 3 Mar, 2018 @ 12:55pm

Added a Trainee unit for balancing reasons.
Nerfed the Journeyman Strength for balancing reasons.
Fixed 2 visual bugs with the Axeman Model and a typo in the Spear/Knife advantage.
Added a 4th Weapon Triangle: the Magic Type one!

Update: 2 Mar, 2018 @ 3:38pm