The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Advanced Alteration: Telekinetics
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Update: 9 Apr, 2013 @ 3:54am

1.2.2 - More two handed lovings!
I'm an equal opportunities mage, so in the spirit of getting two-handers in on the act I introduced a new spell that allows two handed weapon users to set up combo attacks (Which they can detonate using Augmented Parry)

Fixes
+ Corrected description of Irresistible Pull

Changes
+ Irresistible Pull now pulls targets closer to the player rather than above
+ Pull, Push and Levitate now kick in immediatly

New Spells

Rune of Levitation:
Place a rune on a nearby surface that levitates enemies when triggered. This spell can be detonated as a combo.

Symbollic Strategy
For 60-120 seconds, power attacking a nearby surface creates a Rune of Levitation.

Update: 9 Apr, 2013 @ 3:50am

Update: 4 Apr, 2013 @ 7:31am

1.2.1 - New translation framework!
Most of 1.2.1's changes come from a new more robust translation framework that makes levitation spells way more reliable and less buggy, (Fundamentally it now has line of sight sensitivity)



Fixes
+ Death from above should be working properly again



Changes:
Dynamic Entry: No longer requires a target
Malign Levitation: Is now 5 seconds base duration and properly affected by stability
Combo damage: Now scales with alteration level.



New Spells::

Irrestible Force
Victim is levitated and pushed away from the player, cast again to slam.

Irrestible Pull
Victim is levitated and pulled towards the player, cast again to slam.

Update: 3 Apr, 2013 @ 1:31pm

Slam
Has been removed - Read on...

Malign Levitation
Victim is lifted into the air for 10 seconds. Casting a second time slams the victim into the ground for heavy falling damage.

Update: 3 Apr, 2013 @ 11:39am

- Couple minor spit and polish changes that slipped by the radar.

Update: 3 Apr, 2013 @ 11:33am

- New features:

Combos
A new combo system (Which brutally holds down and rips off Mass Effect 2/3) has been introduced, whereby applying a shockwave effect to a control effect causes the two spells to "shred", dealling direct damage to the victim and knocking them down.

Steadied
To balance the abundance of knockdown inflicting skills, enemies who've been knocked down by a kinetic spell gain "steadied" status, hitting them a second time with a (kinetic induced) knockdown only causes them to be staggered heavily, rather than thrown.



- New spells:

Malign Levitation
Victim is levitated in the air and unable to move for several seconds (Though remains able to attack and defend).

Slam
Victim is launched towards the ground and knocked down. Lifted targets take heavy falling damage.

Crushing Weight
Enemies in target area are slowed for 10 seconds.



- Changes/Fixes:

Kinetic Barrier: Now has 3 distinct versions with different features instead of 2 "learner" variants and a good version.

Death From Above: Should no longer detonate erroneously during area transitions



- Notes:

You may find several half-finished spells available in the console - namely pull and push. These are functional, but I intend to polish them up to avoid clipping issues before formally introducing them to the game proper.





Update: 18 Mar, 2013 @ 4:44am

- Changed sound produced by spherical shockwaves.
- Added 2 new spells:

Augmented Parry
Creates a conical shockwave whenever you bash. This works with all weapons including bows and two-handers.

Master's Dynamic Entry
Functionally identical to dynamic entry, but classes as a power and so can be cast while wielding two handed weapons, bows or while dual wielding.

Update: 17 Mar, 2013 @ 2:17pm

- Fixed bug where using Dynamic Entry on a dead body would get you stuck
- Increased Dynamic Entry's range from 3,000 to 6,000 units
- Changed Dynamic Entry from a cone to spherical shockwave as per popular request.

Update: 15 Mar, 2013 @ 10:15am

- First release