XCOM 2
[WOTC] {Old} Central's Battle Rifles
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Update: 20 Mar, 2018 @ 8:06pm

1.06
Added Optional Suppressors to Sniper Rifles
- Default is true
Modified Description of T3 Spart to honor the great Spart117 without him this mod would not be possible

Update: 20 Mar, 2018 @ 8:05am

Fixed bug with Optional X series Carbine

Update: 20 Mar, 2018 @ 7:19am

Added mobility to SCAR Carbines and Skirmisher Bullpups
Adjusted damage values or all Carbines.
- NOTE: Spart bullpups are slightly lower damage to the carbines because they are modelled after the bullpup. When set to cosmetic only they have base bullpup stats. Damage can be adjusted in config
Added ability to enable / disable weapons in config
- Set weapons to false to disable
Added additional Optional version of the Carbine with no forgrip
- default set to disabled
Added ability to modify Action cost in config for Sniper and Reaper weapons
Slightly modified weapon schematics
- I apologize this may require you to repurchase some of the schematics from engineering this was a necessary change. Schematic cost can be changed to zero in the config if you need to repurchase.

Update: 19 Mar, 2018 @ 2:30am

Added 2 new Carbines SCAR and SPART Bullpup
- Added new schematic for Carbines
- Added CQB Option for SCAR
Added Cosmetic Suppressors
Added Customizable supply cost
- Adjusted cost of weapons

Update: 18 Mar, 2018 @ 12:32am

Added Sniper and Reaper Varient
Base requires Modular Weapons
Magnetic require Guass weapons
Beam requires Plasma Sniper

Update: 15 Mar, 2018 @ 8:01am

Added Cosmetic option
bBFGIsCosmetic = false by default

Added Spart117MC's model option
bSpartsIsCosmetic = true by default

Can be changed in config
Updated names / description

Update: 14 Mar, 2018 @ 12:26am

Per Request added 3 tiers of Battle Rifle.
- Added schematics
- Modified Damage
- Added descriptions
- Previous tiers hidden

Update: 13 Mar, 2018 @ 9:34pm