Counter-Strike 2

Counter-Strike 2

aim_map_ancient
Showing 1-5 of 5 entries
Update: 18 May, 2022 @ 1:06pm

-First step in overall texture overhaul from aztec to ancient.

Update: 4 May, 2018 @ 7:32am

-Removed fog.

Update: 10 Apr, 2018 @ 6:19pm

-Changed a few props;
-Changed soundscape.

Update: 19 Mar, 2018 @ 11:54am

-Added structures and terrain all around the map;
-Added outlined spectator radar without a grid;
-Slight fixes for ingame mini-map;
-The center hostage moved to a better place, so it will be easier to grab him;
-Removed shadows from flying birds. Now, those won't disturb your gameplay;
-Added ladder near hostage on scaffolding. It wasn't made like "sliding-climbing" one. It was made for an opportunity to jump on certain stair of this ladder.

Update: 15 Mar, 2018 @ 1:26pm

1st changelog and diffences from aim_map:

-Replaced textures of walls, ground and floor on lower and higher platforms;
-Added one AWP on each side. Placed it on the edge, so they will be picked up not so easily, like two differnt ones;
-Added two weapons on lower platform (AK and M4);
-Added 3 pistols on each small box, on each side (I'm thinking about moving them away to another place. Or just leave only one on each small box);
-Added hostages to the level for some fun reason. They don't disturb players in any way, so you can stick on your play. (Kits can be found on lower platform, on top of box);
-Added a few props;
-Made own simplified radar for the map;
-Replaced Terrorist models with Pirate ones (ingame pirates-terrorists models);
I'm thinking of adding a few more props inside the level, and some building(s) outside of the level from de_aztec.