Stellaris

Stellaris

Stellaris StrikeCraft Overhaul
Showing 1-8 of 8 entries
Update: 7 Apr, 2018 @ 2:07pm

Small bugfix for T3 fighters

Update: 7 Apr, 2018 @ 6:44am

Reduced Techcosts for a smoother , but also more viable approach for strikecraft to be used in earlygame stages.
Adjusted fighter behavior for a more balanced Gameplay experience.

Check changelog for more in - depth changes : https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Update: 2 Apr, 2018 @ 11:24am

Renamed several files for compatibility reasons

Update: 1 Apr, 2018 @ 6:31pm

Added Picture for the Thumbnail.. so ppl actually look at this mod C:

Update: 1 Apr, 2018 @ 4:08pm

Big Update:

Fighters behave better now , more adjusted damage , and better overall performance
Carrier type builds now mostly win over other builds that arent kitted with PD / FLAK / Fighters (about 1:2 carrier:enemy)

For more detailed infos , check the Changelog in the github link!

https://github.com/HankMcKneeShank/Stellaris-Strikecraft-Overhaul/blob/master/Changelog.md

Update: 31 Mar, 2018 @ 10:00pm

Another Balance change to bombers and fighters.. bare with me

Update: 31 Mar, 2018 @ 7:26pm

Fixed Fighter Performance to match actual measurements (Error was due to hidden multiplicators)
Fixed Bomber acceleration

Update: 31 Mar, 2018 @ 9:04am

Initial Upload