Team Fortress 2

Team Fortress 2

ZOMBIE ESCAPE Jungle Lab
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Update: 29 Mar, 2019 @ 10:57am

ZOMBIE ESCAPE RC8:

Resort finale changes:
- Lowered outer pillars to water level
- Removed 2nd pipe at flank
- Reduced time for rocket to launch by 10 seconds
- Moved flank pickups closer to pipe
- Adjusted thatch pickup placement
- Fixed game text for rocket time not displaying for infected
- Resort infected spawn now activates 15 seconds once rocket is called


- Reduced Atrium timer to 10 seconds
- Reduced Parking Lot timer to 10 seconds
- Removed 2nd bridge at the Sewer
- Widened doorway before the rocket silo
- Sped up elevator slightly again
- Mirrored the Elevator cover elements
- Optimization

Update: 25 Mar, 2019 @ 2:05pm

ZOMBIE ESCAPE RC7:

Resort finale changes:
- Removed upper bar access & blocked off perch point
- Re-added second pipe to croc pond
- Small pickups added to croc pond
- Fixed standing above the croc pond
- Added an enfilade path behind the croc pond; this is to weaken camping here if the main path was not defended
- Infected change spawn to the resort faster now
- Added another window to the bar; helps fight camping as the main strategy
- Reduced time for Rocket to launch by 10 seconds
- Fixed crocodile pool not killing zombies (bug only happened with ZE plugin)
- Resized and added bridge pickups
- Bottom infected spawn windows enlarged so players do not have to crouch jump to get through


- Infected given an extra forward spawn after Maintenance crescendo
- Lowered Rocket Silo control room gate slightly to better visualize the need to crouch
- Increased Rocket Silo crescendo time by 5 seconds, now back to original timing
- Added pickups at the Parking Lot
- Shifted cover at the Parking Lot; should lower intensity defending this part
- Nobuild added to areas
- Brightened up Infected spawn barrels at the Elevator crescendo
- Elevator sped up slightly
- Fixed island sprites not drawing on grass
- Misc fixes
- Optimization

Update: 6 Feb, 2019 @ 7:36pm

ZOMBIE ESCAPE RC6:

- Elevator now leaves faster once a survivor has entered inside
- Flipped back cover barricade at the Elevator
- Tilted the Resort entrance railing so that zombies can be knocked off
- Removed 2nd pipe at the Resort flank
- Added a second break in the bridge at the Resort; this should help survivors defend the bridge and promote flank play
- Finale timer reduced to 1 minute
- Delayed zombie sewer spawn by 10 seconds
- Delayed zombies spawning in the Resort by 30 seconds
- Reduced Rocket Silo crescendo timer by 5 seconds (total 40)
- Reduced Parking Lot crescendo timer by 10 seconds (total 15)
- Increased timer until infected spawn inside the silo
- Fixed Engineers building in maintenance tunnel zombie spawn
- Fixed water z-fighting stairs in the resort
- Engineers now allowed to build on the resort thatch
- Fixed breakable windows not being destroyed in one hit
- Explosive barrels now deal 20k damage
- Added 2 explosive barrels to the Elevator crescendo
- Elevator sped up
- Renabled resupply closet
- Changed RED team colors to BLU
- Bug fixes

Update: 2 Feb, 2019 @ 2:40am

ZOMBIE ESCAPE RC5:

Resort finale changes:
- Added a ladder to the thatch; this gives high ground to defend the bridge easier
- Reduced finale holdout time by 20 seconds
- Added a climbable entrance into the bar and removed clipping on the upstairs; this should help combat corner camping
- Replaced finale soundscapes

- Removed maintenance vent; fixes zombies stuck in their spawn
- Engineers can no longer build underwater in the sewers
- Silo crescendo given a right wing to defend from
- Added 3D skybox
- Added more pickups to the rocket silo control room
- Delayed zombies spawning inside the silo by 20 seconds
- Reduced Atrium crescendo timer to 15 seconds
- Increased Parking Lot crescendo timer to 25 seconds
- Flipped cover barricade at the Elevator
- Detailed some areas
- Added explosive barrel to the parking lot
- Changed entrances inside the Atrium lab; should lower crescendo difficulty
- Fixed survivors blocking the elevator doors from opening; they will quickly die if they block the doors
- Added rare zombie sounds to every round start
- Changed underground lab water into expensive water
- Changed fog
- Bug fixes
- Texture memory & lightmap optimization

Update: 29 Jan, 2019 @ 11:10pm

ZOMBIE ESCAPE RC4:
Resort finale changes:
- Added more cover and widened entrances to the zombie flank; this is to discourage survivors camping here
- Medium health changed to large inside the locker room
- Bar patio given a fence to help streamline infected movement
- Removed wooden barricades at the bar; reverted change to make area less safe
- Moved the main pool staircase further away from the bar; made to slow rotation times when knocked into the pool

- 2 New Crescendos: maintenance tunnels & parking lot
- Fixed elevator getting blocked by multiple players attempting to ride it
- Delayed zombie teleports once the elevator arrives to the atrium
- Fixed perch point in rocket silo
- Fixed Atrium crescendo referencing the Biodome texts
- Fixed Atrium crescendo stating the wrong time until the gate opens
- Elevator crescendo no longer has a scripted malfunction; get in the elevator before the countdown ends
- Temporarily disabled the resupply at spawn; this fixes a bug equipping banned weapons
- Clipping
- Detailed some areas
- Minor bug fixes
- Moved some explosive barrels to be in more opportune spots
- Fixed left behind survivors not being killed when the elevator leaves
- Texture memory & lightmap optimization

Update: 24 Jan, 2019 @ 12:03pm

ZOMBIE ESCAPE RC3:
- Logic_auto replaced with a trigger_once to stimulate the zombie escape plugin correctly; this is a work around
- Fixed out of map exploits
- Clipping
- Detailed some areas
- Prevented potential perch points
- Improved collision for the silo rocket
- Added an observer point when the atrium has been destroyed
- Bug fixes
- Announcer will now countdown setup timer
- Texture memory optimization
- Hint optimization
- Fixed explosive barrels not having particle fx

Update: 18 Jan, 2019 @ 8:12am

ZOMBIE ESCAPE RC2:
Major Gameplay:
- Time limit is now 10 minutes, zombies still win when time limit ends
- Winning most crescendos no longer add time
- Fixed waste room path selector not properly selecting paths; it now randomly chooses a unique path for each round

Minor:
- Stringed together improvements from the ZF version
- Setup time has been reduced to 20 seconds
- Triggers have replaced buttons
- Balanced areas to help survivors
- Detailed some areas
- Texture memory optimization
- Changed some lighting
- Administrator now congratulates survivors where time would have been added
- Clipping
- Replaced zombie break wall fx with the L4D2 tankwall, effect only visible to zombies

Update: 19 Apr, 2018 @ 3:00pm

ZOMBIE ESCAPE RC1:
- Fixed zombies spawning too far behind sometimes
- Added more forward spawn points for zombies
- Brightened more areas up
- Bug fixes
- Fixed classic round win style not working
- Fixed missing soundscape for spectators watching the elevator
- Fixed some objects vanishing
- Bug Fixes (yes more bug fixes)
- Aesthetic tweaks

Zombie Fortress port available now on Gamebanana!

Update: 12 Apr, 2018 @ 1:06pm

B3 Update:
- Fixed timer doors not showing up
- Fixed beveled resort displacements
- Fixed seeing through the map in some areas
- Fixed spectator points not having proper soundscapes
- Bug fixes

Update: 10 Apr, 2018 @ 12:45pm

B2 Post Update:
- Fixed loading screen materials
- Fixed a few details in the level