Surviving Mars

Surviving Mars

Mission Sponsor NASA
Showing 41-50 of 55 entries
< 1  2  3  4  5  6 >
Update: 29 May, 2018 @ 8:45am

Changes in this sponsor only affect new games except for Crops.
Crops are available in save games if Gene Adaptation is researched and NASA 2K was originally chosen.
If Gene Adaptation is already researched, then you must research one more tech(any) to unlock crops.

If you have older batteries and rovers in your save game and you get this update, it is highly recommended to salvage the legacy batteries and rovers and rebuild them.
New features only take effect on new code.

Changelog:
v3.0.1 May 29th 2018
Fixed Legacy code detection Bug

v3.0 May 29th 2018
Patriot Missile System Update

Update: 28 May, 2018 @ 11:38pm

v3.0 May 29th, 2018
Whats NEW in version 3.0 ??? Its a massive re-write for the Patriot Missile System, see below.

If you have older batteries and rovers in your save game and you get this update, it is highly recommended to salvage the legacy batteries and rovers and rebuild them.
New features only take effect on new code.

  • New uniform code, more compatible with all classes and less susceptible to new game patches, other peoples mods or changes to any of my other mods that share this code.
  • Missile Batteries and Mobile Missile Rovers now shoot Enemies, Meteors and Dust Devils.
  • Patriot Rovers have a new distinguishing HUD Icon**
  • Patriot Rovers now deploy one hex away from first Missile Defense Battery. No need to stay zoomed in or wait.
  • Patriot Rover move 2.5x faster than enemy rovers, to chase them down.
  • All destroyed rovers (even regular rovers, transports and explorers) Show a Destroyed Overlay HUD Icon if destroyed by an enemy and cant be rebuilt.
  • Auto detect save game and sets Legacy Code Options with persistence if legacy items detected. See notes on Whats New/Legacy Mode here -=> Notes
  • Auto detects save game with Missile Battery and rovers built.
  • Persistently keeps all Mod Config settings in save game. (Except Marsgate Detection). New games start with Legacy Code off and mod defaults.
  • Dynamically changing Patriot Rover count in Mod Config to more rovers automatically gives you the ability to build more on next Missile Battery Build (Up to maximum).
  • Added a settable polling delay to lower the CPU load from the targeting system. Helps with slow CPU's and big colonies.
  • New Mod Config options
  • Legacy code playable - Have older rovers or the previous PMS? You can run legacy code until you update.
  • Spawn an enemy on command from Mod Config Menu - Great for testing defenses.
  • Fixed - can now get more rovers up to max rovers if you salvaged existing ones.**
  • Fixed - Missile Battery now shoots at enemy rovers**
  • Fixed - Dome Collision, no more spawning rovers inside a dome**
  • Fixed - Blue Ring protection zone on rover not being dismissed.**
  • Interacts with Game Rules - Attack The Colony**
  • Compatible with NASA Mission Sponsor**
  • Various code improvements, non-legacy code.
** New 3.0 Code only

Update: 9 May, 2018 @ 11:55am

v2.4.1 May 9th 2018
-Fixed Spelling Mistakes- Duh
-Added Steam Categories

Update: 9 May, 2018 @ 1:12am

v2.5 May 9th 2018
-Added the Patriot Missile Defense System

Update: 6 May, 2018 @ 5:05pm

v2.4 Changes:
-Added new crop - RYE
-Added Patriot Missile Defense System (Exposed Marsgate Missile Defence Entity already in game)

Update: 4 May, 2018 @ 9:16am

v2.3.1 Changes:
-Discovered a conflict with a poorly coded mod by another author. Fixed by using different triggers and unique ID's.

Update: 27 Apr, 2018 @ 12:13am

Changelog
Changes in this sponsor only affect new games except for Crops. Crops are available in save games if Gene Adaptation is researched and NASA 2K was originally chosen. If Gene Adaptation is already researched, then you must research one more tech(any) to unlock crops. v2.3 Changes: -Fixed bug Mission Sponsor Dissappeared after Opportunity Patch -Devs changed code for Sponsors now requires Unique formatted ID - May break save games. Their fault. Sorry. -Added new storage technologies -Changed Mission Goal to have 50 colonists on mars before Sol 100 v2.2 Changes: -Changed waste rock to concrete liquifaction ratio from default 5:1 to 2.5:1 only works with new games. -Optimized breakthrough anomalies in game. -Change Extractor AI in NASA Engineer 2k to now require you to research this tech to get it. -Difficulty raised slightly to make play a bit harder. Expect more disasters. -Added NASA exclusive crops that have some extra benefits v2.1.2 Changes: -Fixed bug that opened Oval dome even when mission sponsor not selected. -Fixed bug that showed two Oval domes on build menu but one was unavailable. v2.1.1 Changes: -Optimized Regular/Breakthrough/Event tech map anomalies. -Added new tech v2.0 Changes: -Added new tech v1.0: Initial upload

Update: 22 Apr, 2018 @ 10:11am

Changes in this sponsor only affect new games except for Crops.
Crops are available in save games if Gene Adaptation is researched and NASA 2K was originally chosen.
If Gene Adaptation is already researched, then you must research one more tech(any) to unlock crops.

v2.2 Changes:
-Changed waste rock to concrete liquifaction ratio from default 5:1 to 2.5:1 only works with new games.
-Optimized breakthrough anomalies in game.
-Change Extractor AI in NASA Engineer 2k to now require you to research this tech to get it.
-Difficulty raised slightly to make play a bit harder. Expect more disasters.
-Added NASA exclusive crops that have some extra benefits

Update: 10 Apr, 2018 @ 2:48pm

v2.1.2:
- Fixed Oval dome bug that opened dome even if Mission Sponsor not selected.
- Fixed build menu items showing two oval domes, one would be locked all the time.

Update: 9 Apr, 2018 @ 6:42pm

v2.1.1 Changes:
-Optimized Regular/Breakthrough/Event tech map anomalies.
-Added new tech

v2.0 Changes:
-Added new tech

v1.0: Initial upload