Arma 3
Additional Zeus Things (Zeus Enhanced & Ares Achilles)
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Update: 14 Apr, 2024 @ 10:37am

V3.0.0

  • HEMTT build toolchain
  • changed license
  • Internal restructure
  • Added an extended ace pylon changing
  • allow disabling certain vehicle optics

Update: 1 Apr, 2024 @ 3:31am

V2.3.0

  • Fixed loadout script
  • Added unarmed become captive module (configurable in CBA settings)
  • Added ACE Action to disable certain sensors on a vehicle
  • Improved neutralizeUnit with custom filters
  • Some internal cleanup

Update: 7 Aug, 2022 @ 6:19am

V2.2.1

  • Renamed cookoff module.

Update: 21 May, 2022 @ 7:28am

V2.2.0

  • Added a module to immobilise vehicles by disabling the drivers AI.

Update: 22 Nov, 2021 @ 8:50am

No content change.

Just added the cineafx.bikey back in again.
It somehow was accidentally removed in the previous update.
My apologies!

Update: 31 Oct, 2021 @ 9:04am

V2.1.0

  • Added ZEN compatability. (Mod automatically detects whether ZEN or Ares Achilles are installed)
  • Fixed ZombieAi script to use new ace medical system.
  • ZombieAi is now more aggressive
  • Added all modules to ACE interaction section as well.
  • Ranges have been moved to CBA config. A dialog will be added soon™.

Update: 7 Sep, 2019 @ 10:42am

V1.2.3

  • Just an internal version bump

Update: 7 Sep, 2019 @ 10:35am

V1.2.2

  • Radio script hotfix

Update: 7 Sep, 2019 @ 9:31am

V1.2.0

  • Updated the radio keeping script
  • included short wave radios
  • Added keep two radios options
  • Added don't do anything option to dsiable the feature completely

Update: 14 Aug, 2019 @ 9:52am

V.1.1.4

Fixed for vcom not loading automatically